Full notes
Full Fae Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all,
What changed
- Fixes
- Gameplay
- Performance
- Balance
Fae Tactics changes
Thank you to everyone who's played the Demo for Fae Tactics. We also thank those of you who have taken additional time to offer feedback. This demo was cut from a much older version of the game so some things may vary from the final release. The final game has been complete for quite a while now but was delayed for a number of reasons. While some of the more minor feedback may make it into the final game, we won't be implementing feedback that would require the game to go through another round of QA and delay the release further. Instead, we will keep track of the feedback in consideration for post-launch updates. Below are the patch notes for the demo update.
Demo Version 1.2
Bugs Fixed
Fixed bug when canceling a spell that would lock out further spell casting.
Fixed crash when using the mimic ability upon defeating an enemy with a mimic doll.
Fixed confirmation display text when using a spell talisman.
Fixed freeze that occurred while looking at the quick guide during a tutorial popup.
Fixed display error on damage estimate for Arc attack types against aerial units.
Fixed display error on damage estimate for Quick attack types against grounded units.
Tweaks
Oro's stats from the final version have been pulled into the demo so she doesn't get blown up quite as easily.
Source
Changelog.gg summarizes and formats this update. How we read updates.
