Full notes
Full Fadry update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! This update brings a large amount of fixes and improvements. (Big thank you to WhoStolemyTea, whose playthrough and suggestions these changes are a result of!)
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Fadry changes
A line of dialogue telling the player where to go to progress during a certain quest in Rose in Chapter 1 now repeats in case the player forgets.
Small visual additions to Rose in Chapter 1 to help guide the player to the southern part of the village
Stopped music from playing in a scene where it shouldn't in Rose in Chapter 1
Made Rose in Chapter 1 more forgiving by reducing the amount of suspicion certain actions raise
Added a line of dialogue to help inform the player about one of the possible solutions to a quest in Rose in Chapter 1
Added some lines to Reila in Rose in Chapter 1
Made it more obvious that the player may explore the basement section of the Library of Derva in Chapter 1
Slightly reworked a scene featuring a certain elf in Arberg in Chapter 1
Added some more lines highlighting a certain character's attitude shifting depending on choices made in Chapter 1
Removed a certain choice in early on in Chapter 2 because the it stretched logic a bit too much
Added a warning regarding the true weight of a certain gameplay decision and its consequences in Chapter 2
Added an explanation regarding the section in the mines in Chapter 2
Fixed a few bugs in the mines section in Chapter 2
Removed a small feature in the mines section of Chapter 2 that could cause annoyance for players utilising cheat codes
Removed a semi-hidden way to skip part of the mines section in Chapter 2
Gave the player some healing items for Chapter 2
Increased the duration of light source items used in the mines in Chapter 2
Gave the player more control over their supplies and gear in the mines section in Chapter 2. This means several things. The player can now properly pause in the mines. Instead of being prompted to reload their firearms when they are empty, the player will have to remember to do this every time they are used, as the prompt was reported as annoying to some. The player is now able to use the newly added healing items here. The player will now be able to use light source items even if it is not necessary to avoid having to wait around for the duration of their previous light source to expire.
Changed the description of certain spells to better explain their effects
Added a tiny detail near the start of Chapter 3 for better consistency with Lea's implied abilities
The Bipedal Wolves at the start of Chapter 3 are now immune to weaker forms of the bleed status effect. Previously, a skill could be used to make the fight against them incredibly easy. This weakness also didn't make sense considering the implied abilities of these creatures in the game's lore
Fixed a missing trigger that was supposed to move the player to a new area at the start Chapter 4, but could be walked over without properly triggering
In Chapter 4 in the first swamp section, there was a little bit of dry land that looked traversable but wasn't, potentially leading to confusion and irritation for the player at having to walk around it. This piece of dry land is now traversable
Fixed a weird little thing in a lorebook in Chapter 4 in regards to a certain character's very long name not properly fitting in a text box as intended
Added some missing collision to several objects in certain sections of Chapter 4
Fixed a character not turning in your direction when spoken to from certain angles during a specific scene in Chapter 4
Fixed the player character facing the wrong direction on a few occasions early on in the expansion
Fixed typos in this post
Source
Changelog.gg summarizes and formats this update. How we read updates.
