In this update6
Full notes
Full Fading of Zarya 7 update
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What changed
- UI and audio
- Gameplay
- Events
Fading of Zarya 7 changes
GAMEPLAY
New start location
Crates with resources
Destructible obstacles "Fungus" and "Cobweb"
Gravitational horizontal lift
Environment objects: architectural elements, plants
Mobs
“Shammer” - a flying mob imitating small environment objects
“Licker” - the live trap which is hanging down from a ceiling
Waves - the periodical attacks of mobs to a base where they destroy technique and drain energy resources
INTERFACE
HUD
Buttons for switching of screens
Indication of extraction\expend of resources
Indication of damages for squad members and technique
Direction indicators on a location
Focus on interactive objects on a location
The pointer over the member of group who is given the order
Messages about the attack to the base and to drones
Screens
New screen of squad with buttons for teleportation the members to the base
The pointer of the selected button or the slot and the free relocation on a screens with the gamepad in the Control screen
Displaying of an area for drones when player sends them to a point Indication of busy drones (at Manufacture screen)
CONTROL
Keypad and mouse
Tab - switching between members of group
Right mouse button - targeting
Gamepad
B - close
Y - pause or cancel production
CHANGES
Pathfinding was completely remade
Increased values of shields for drones and turrets
Other
Now when you open context menu, the game is paused
Effects of hits on mobs became more noticeable
Thematic images were added on the loading screen
Music is playing according to the gameplay events
Source
Changelog.gg summarizes and formats this update. How we read updates.
