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Full Fading Light update
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What changed
- Gameplay
- Maps
- Store
Fading Light changes
Hey everyone!
Last time we wrote to you, a lot of it was promises. The demo was on its way. A new trailer was coming. We'd be building a proper demo experience instead of a quick teaser. We're writing now because all of that has actually happened, and there's one thing in here we didn't see coming when we made those promises.
First though, to everyone who wishlisted and waited through the quiet stretch: thank you. It's a real thing for us, not a line we say.
Here's what we'll cover this time:
A) The Demo Is Finished
B) A New Way to Play: Co-op
C) New Steam Page & Trailer
D) Where This Is Heading
Let's dive in one more time!
A) The Demo Is Finished
We told you we were taking the harder road, a vertical slice over a throwaway build, and that's what we made.
It's done!
You'll spend about an hour in the late Mountain biome, which is one of the hardest parts of the game to survive and the hardest to sit through emotionally. We picked it on purpose. It's where Noteo and Spark are pushed furthest, where the freezing wind turns Spark's light into something you have to defend rather than just enjoy, and where every system we've built leans on you at the same time.
You won't see every enemy or mechanic, and you won't get the full story. But what's there has been polished as close to final as we could get it. We want you walking away having felt both halves of the game at once: how the systems work, and what it costs Noteo and Spark to keep moving.
There's a step before launch, though. We're putting the demo through playtesting now to hunt down bugs and hear what actually lands and what doesn't. Internal testing is wrapped, and we're opening it up to volunteer testers anywhere in the world. If you want in, reach us on Reddit or at contact@punicagames.com
B) A New Way to Play: Co-op
This is the part we couldn't have told you about last time. Fading Light has a co-op mode now.
The solo game is untouched, so let's be clear on that first. On your own, Spark is still his own creature. He moves, decides, and reacts by himself, and he grows over the course of the journey. That's the spine of this whole game and it stays exactly that.
But now a second person can pick up Spark directly!
One player is Noteo, the other is the fire. It's asymmetric by design, the same journey from two very different seats, and you can play it through local co-op or Steam Remote Play Together.
We sat on this for a long time before committing. So much of the game depends on Spark feeling alive that handing him to a human player could easily have cheapened him. It took a lot of prototyping before it felt like a real second way to play rather than a gimmick stapled on. Now that it does, we're building it out properly. Solo and co-op are meant to live next to each other without one diminishing the other.
One practical note: co-op is still in testing, so it won't be in the playtest builds. It will be in the demo when it launches.
C) New Steam Page & Trailer
The trailer we owed you is finished and live on the store page right now. It's built to show how far the game has come rather than where it started.
We also tore down the old Steam page and rebuilt it, new capsule, new screenshots, copy that finally describes the game we're actually making. If you wishlisted back at the beginning, the page looks almost nothing like what you first saw. Worth a second look.
D) Where This Is Heading
So: demo finished, co-op in the oven, page and trailer renewed. The last milestone left is putting the thing in your hands.
The plan is to launch during Steam Next Fest in October. We'd rather be straight with you than tidy, though, so here's the honest version: we're heading into publisher conversations over the next few months, and depending on how those go, the timing could move. If nothing shifts there, October is what we're aiming at, and the playtests are how we get the demo ready for it.
Thank you, again and properly. The patience, the wishlists, the messages, they carry further than you'd guess for a team our size. If Fading Light isn't on your wishlist yet, that's still the single most useful thing you can do for us, and it's how you'll know the second the demo is live.
More to come as October gets closer.
Glad you're here for it!
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