In this update8
Full notes
Full Fade to Silence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- UI and audio
- Fixes
- Balance
Fade to Silence changes
As promised, here is one more patch before the holidays! As always, a big thank you to all of you for your feedback and reporting any bugs and issues you encounter. Please continue to let us know if you experience any issues! Without further ado, let's get to what you're all here for: Loads and loads of bug fixes and improvements!
BUG FIXES:
Singleplayer
Fixed recruitment events being triggered again when you already had the Follower in your camp
Fixed memory leak caused by third-party software
Fixed several crashes caused by teleportation
Fixed crash related to the refuge stash
Fixed crash caused by engine bug
Fixed several cases where a monster could spawn or move underground
Fixed several UI issues (like the mission UI)
Fixed outpost teleport spots
Fixed some missing German VO for different social events
Fixed some wrong controller vibration events
Fixed an AI issue where monsters would get stuck if they are too far from their spawn point
Fixed several spots in the world where Ash got stuck
Fixed saving issues where permanent unlocks and skill points could be unlocked more than once
Fixed several issues with construction and buildings
Fixed issue where it was possible to pick up items through solid walls and other objects
Fixed an issue where the Crafting Queue would not display the current progress
Fixed that the Stalker could get stuck during/after the rush attack
Fixed issues where controller input may break the finishers and player states
Fixed issues where some outpost strongboxes would spawn... tiny
Fixed issues where monsters would not resume refuge attacks after destroying palisades
Fixed an issue where the game would freeze when being shut down by using ALT+F4 during the teleportation loading screen
Fixed an issue where voiceovers would continue playing when the game is paused
Fixed Occult lab interface (construction state and health bar)
Fixed issues where followers would not automatically resume their tasks after exhaustion or task completion
Fixed an issue where crafting progress would be reset after switching working followers
Fixed an issue where the wrong zone (camp/wilderness) would be displayed when entering/leaving the camp on a sled
...and many more small fixes
Co-op
Fixed several issues where the game would misbehave if a Guest joined the Host at different instances (e.g. during dialogue)
Fixed issues where an outpost could still be shown as corrupted on the Guest side
Fixed several cases where a fade-out or fade-in could lead to an infinite black screen
Fixed the crystal on the Guest side that it’s always visible
Fixed possibility to break the Guest if using Stop co-op function
Fixed wrong camera/position of the Guest during/after a dialogue
Fixed an issue where the Guest wasn´t able to do anything after the Host started resting and the Rest Menu was open
Fixed issues where different types of chests were not correctly replicated on the Guest side
Fixed crash during disconnecting/leaving a session
Fixed incorrect sled mounting animation on the Guest side due to a player being teleported far away during mounting
Fixed some broken highlights on Host/Guest side
IMPROVEMENTS:
Singleplayer
Performance optimization for different parts of the game (like particle effects or texture streaming)
Added and reworked several icons for items
Some of the weather conditions no longer block the construction mode view
Tweaked wrong values for resting on bonus followers
Rebalanced follower stats (e.g. healing) to match the improved follower behaviour
Corrected erroneous firewood quantity for wood recycling recipe
Updated localization in all languages
Improved several transitions between different screens
Improved Inventory- and Construction-Visuals
Improved Cleansing Button Mash & Performance Feedback
Reworked Gamepad screen layout
General small adjustments to the HUD, notification messages, tutorials
Several audio improvements
Added double click (mouse) functionality for Inventory (e.g. use, transfer stash action)
Expedition menu layout improvements
General reworked of items present in the container
Rework crafting menu handling (crafting station) for mouse and keyboard
Rework the tutorial monster to be a bit easier
Updated follower proficiency distribution to the final version
Halved the firewood and food produced by Ash when recycling pristine materials to encourage crafting counterparts with Followers
Updated the default items in the quick selection to include a torch and an axe
Increased the follower morale gained from rest, eating and warmth to increase the chances of players raising a follower to expert (shorter timeframe of prosperity required)
Increased the morale loss for freezing and starvation as some followers were dying before they became demoralized.
Adjusted the max deprivation value to match the max HP value
Reworked the general Stalker behaviour
Reworked the behaviour if a building is damaged/destroyed during a raid
Added a raid indicator to the HUD (upper right corner)
Minor changes to the sled to prevent other bugs (e.g. speed)
Monster loses agro during a finisher to avoid unfair hits
Palisade gate HP increased with every upgrade now
Proper raid balancing following misc. bugfixes to raids/structures
Construction UI: hold and drag mouse to move construction pawn around + mouse wheel up/down to zoom in/out and buttons around the construction pawn can now be clicked
Dead followers are now actually placed at the crystal
Crafting queue is showing the finished items now
Adjusted the resources inside a strongbox (outpost)
Adjusted the raid intervals to less often
...and other minor improvements and changes
Co-op
Improved the Melee Combat for Guest
Improved the teleport behaviour for the Guest
Updated map behaviour and visuals for co-op
Reworked the behaviour of the expedition menu as long as a co-op session is active
Reworked the radial menu entries (wilderness) depending on which state the session is in(e.g. co-op active, second player joined)
Added Spectator mode if one of the players is dead
Guest can also cleanse dead followers now
KNOWN ISSUES
Co-op
Possible that the Guest can be stuck if you leave/cancel the campfire in rare cases or a monster is triggering the “abort” state.
Black screen after the resurrection sequence if the in-game menu was open during the Host was triggering the resurrection (both players are dead)
Possible that game break if you minimize the game during teleport or loading screen (mainly AMD graphic cards)
After sled crashed, it’s possible that the Guest character orientation is wrong. Workaround: Host has to mount/unmount the sled again.
Possible that some objects not correct replicated on Guest side like destroyed buildings and such
Possible that in dialogues the follower/NPC still have the weapon/item in the hand on Guest
Some enemies still have broken behaviour during movement/attacking on Guest
Various other small glitches during using the sled on Guest
Possible that the HUD can be visible during dialogues on Guest
Broken follower behaviour during banishment cutscene on Guest
Crashes
In rare cases, the game can crash after you cleansed the crystal in new game tutorial
In rare cases, it’s possible that the game can still crash during running around in the world or use teleport and such.
World
An object dropped by the Eclipse can fall through the ground
The guardian from the Shuttle’s Outpost can be incorrectly positioned behind the corruption barriers (Workaround: Leave the wider area and go back so that it will be reloaded)
Possible that an enemy can be stuck inside the ground if you start a recruitment event
The container doors from the Shipland outpost are doubled blocking the enemies or the character to go in/outside
Followers can show a broken behaviour if you assign them to an expedition or similar while they are busy with special animations like a sweep.
Performance
Possible to have performance issues if you tab out of the game (e.g. windows key) on AMD graphic cards.
Phew! That was a lot! We hope you enjoy the latest Patch and as you're reading this, our busy team is already working hard again to give you all the game you deserve!
Source
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