Full notes
Full Fade Away update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
We've been busy this week working away to fix minor bugs and graphical problems before the final release on October second. There is still polishing to do, but we hope you guys would have better experience after this patch. We’ll be waiting for your feedback after the game has been released, see you soon.
Hill map:
Background tiled effect and jitter problems fixed
Forest map:
Now interactive tree is easier to knock down • Death spikes area fixed • New level transition
Cliff map:
Object layer graphical fix • Added foreground layer • Fixed player stopping bug • New level transition
Cave map:
Fixed sliding problem, character used to get stuck on a slide • Background fog is now larger, graphical problem • Spike wall graphical problem fixed • Ground collider fixes
Universal:
Loading screen got a graphical upgrade • Fixed a bug where character could jump on walls • Minor graphical improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
