Full notes
Full Factory Town Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Performance
New Features
New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages towns to have a balanced import/export scheme. In this mode, there is no maximum storage limit within Trading Posts so that towns can always earn Trading Tokens. This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough.
- New Game ModifierDefault Auto-Assign. In this mode, the Auto-Assign feature is always available and is on by default for all buildings (except trading buildings). This modifier unlocks once the player has reached Town Level 25 at some point in any playthrough.
Balance Changes
Added ‘Continue’ button to main menu. (It appears after the player has loaded a save file in this version once, as that info must be stored first before the game knows which file to continue playing)
Game modifiers Easy Mode, Hard Mode, Mild Biomes and Extreme Biomes are now available by default instead of requiring game progress.
In Extreme Biomes mode, Magic Jewelry research is now exclusive to the Magic biome (not the Jungle Biome) because those items are made at the Enchanter (which is only in the Magic Biome).
Magic Potion recipe no longer requires Mana Transmitter research, because in Extreme Biomes mode, Magic Potions can only be made in the Forest biome's Medicine Hut but Mana Transmitter research is only available in the Magic biome.
Magic Medicine research now has Mana Power as an input, to guarantee the player has access to Mana Power which is required for making Magic Medicine items.
Quest that unlocks Steam Pipeline now also requires the player to produce a certain amount of Steam as well, otherwise the Steam Pipeline may be unlocked before Steam can be produced.
Trading recipes for Steam, Fire, Power, and Omnistones default to trade mode “Auto-Balance” instead of “Off”
World Panel icons are not hidden for unlocked biomes when game modifier Extreme Biomes or Mild Biomes is active
Bug Fixes
Tooltip for ‘Excluded’ buildings on World Panel was not localized
Turbo mode timer would occasionally flicker the counter up and down based on odd timing of accruing and spending time tokens
Game could not load files with a period character in the file name
Research and Upgrade buttons were available in the World panel before they were normally unlocked
Source
Changelog.gg summarizes and formats this update. How we read updates.
