Full notes
Full FACTOR D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
Turns are more classic, now there is a pause when it is player 1's turn.
A special bar was added for consecutive hits
The shock of hits was removed when performing the super attack, now it is direct.
Bugs were fixed for special movements
The life increase card has a random amount.
In SURVIVOR MODE
Leveling up grants an improvement in the 3 skills randomly, black cards are no longer chosen.
The life bug was fixed
Stats increases such as life increase, more hits, more hit strength when facing bosses appear on the map and are deactivated when a boss is defeated. These cards appear in random places.
Stats are shown when pause is set.
The controls can be chosen in 4 configurations.
Slime and Ariel's projectiles are custom (Each character will have a custom ability in the future)
Sorry for being so late in updating and fixing some things, but I'm working on a lot of extra work.
Source
Changelog.gg summarizes and formats this update. How we read updates.
