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Steam News30 November 20257mo ago

November Slog Report

This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.

Full notes

Full Faction Reticent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Events
changedMinor Character TweaksSome character descriptions and mechanics have been slightly adjusted. Pilo's gameplay has a minor rework in hopes of having a better feel. Moving forward though, character gameplays are likely to have slight adjustments, especially since feedback is generally lacking.
addedExtra Story BeatsThe game is planned to have elements that ties the current story events into the gameplay. Without spoiling too much, there are few instances of this happening in the game, but the next update will add more of this into the early game.
changedExtra Story BeatsOne example is during side ReAct's early campaign, Alaise's summoned soldiers will be physically present in certain areas to assist you in clearing nearby enemies. This particular case aims to resolve the potentially increased difficulty and provide a better context of the current events.

This is a Slog Report, an end-of-the-month progress report to assure you that development is still enslaving me.

Firstly, I would like to provide a roadmap of the game's chapters to provide some context and what to expect. The game will have a total of 7 chapters. To give the players a better idea, this will serve as the basic roadmap:

Prologue - Currently in development. Overall a short section that acts as the prevailing setup of the story.

Opening - Fully implemented in-game.

Act 1 - This is where the multiple campaigns begin and the current state of the game. Mostly finished with some polishing needed.

Act 2, 3 and Final Act - Currently conceptual. Each of it builds off from the previous act.

Act ??? - Hidden act that may be a turning point of the story.

Next up, the report:

Progress is slow as usual, but progress accumulates regardless. Features that the previous month's report has listed are still being worked on. On top of that, there will be some minor additions and changes to expect as well.

Minor Character Tweaks

Some character descriptions and mechanics have been slightly adjusted. Pilo's gameplay has a minor rework in hopes of having a better feel. Moving forward though, character gameplays are likely to have slight adjustments, especially since feedback is generally lacking.

Extra Story Beats

The game is planned to have elements that ties the current story events into the gameplay. Without spoiling too much, there are few instances of this happening in the game, but the next update will add more of this into the early game.

One example is during side ReAct's early campaign, Alaise's summoned soldiers will be physically present in certain areas to assist you in clearing nearby enemies. This particular case aims to resolve the potentially increased difficulty and provide a better context of the current events.

That's all I have to say for this month's Slog Report. As stated from the previous Slog Report, I'm setting my sights to release this early access update at 16 December 2025. After that, I plan to publish a public demo once everything is fully ready (Date TBA). Lastly I'm going to clarify that after I release the public demo, I will still update the early access build exclusively to keep the players up-to-date with the development and hopefully gain feedback.

As usual, thank you for the support and I hope you continue bearing this slog with me~

Source

Steam News / 30 November 2025

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