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- Facing
Add a shield
Add a shield
Announcement1 changeGameplay - Facing
Add cross-platform connection
You can now play against friends who use Quest2
Announcement - Facing
Added dual wielding weapons
One-handed weapons can have a second weapon. The default weapon for new players is two sabers. Weapons are harder to shoot down Add the game tutorial.
Announcement2 changesGameplay - Facing
Added one-handed weapon - saber
1, Add a one-handed saber (default weapon for beginners) 2, When both players' weapons are dropped, they will be executed
Announcement1 changeGameplay - Facing
Redesigned UI
Redesigned the UI The grab weapon is changed to a fixed angle (you can change it back to the original free grab in the game settings) Fixed the problem of unbalanced power between hands
Announcement3 changesFixUI/audio - Facing
Balance Updates
1、Increase the collision judgment between weapons, so that the defense is more favorable (damage judgment range remains unchanged) 2. To compensate for the lack of body judgment. Jumping will make the headset bigger, in…
Announcement1 changeBalance - Facing
Experience optimization
Accelerated hand mapping, making the control more flexible 2. update the robot animation to make it more human-like (match game will also have a companion computer person before other players enter, and disappear after…
Announcement - Facing
Functionality basically completed
The number of game ticks is fixed at 90 ticks. to ensure the number of ticks streaming users should turn off the SSW function. Fixed all known bugs
Announcement2 changesFix - Facing
If you are using Virtual Desktop streaming for gaming please turn off SSW
Announcement - Facing
Update
1、Updated the scene, character model, sound effects, UI 2、Remove other weapons, only retain the longsword
Announcement1 changeUI/audio - Facing
The index grip is replaced with a trigger button
It is indeed easy to accidentally touch the hand grip, so now it is changed to the trigger button.
Announcement1 changeGameplay - Facing
Collision modification
Modified the collision between weapons, the weapon will not pass through the opponent's weapon! If you encounter a situation where a weapon is passed through again in the game, please contact me in time.
Announcement2 changesGameplay - Facing
Fixed the bug that was reported recently
Fixed the bug that was reported recently Modified a little feel The weapon can no longer pass through the opponent's body Thank you all for the test! Please tell me if you encounter any problems.
Announcement2 changesFixGameplay - Facing
Add restrictions on the range of movement
Add restrictions on the range of movement to limit unfair behavior in large rooms Re-adjust the feel of the weapon to make the weapon more suitable So far, all the basics are all done. If you encounter any bugs playing…
Announcement2 changesGameplay - Facing
The reaction force is strengthened.
The reaction force is strengthened, so that after the opponent's attack, his sword will also bounce off, increasing the difficulty of the counterattack.
Announcement - Facing
Extended dagger
Increase the dagger to about 1 meter and keep the sword at 1.4 meters unchanged Increased the impact force of slashing on other weapons, making it easier for straight stabs to be blocked and the flaws after blocking inc…
Announcement2 changesGameplayBalance

