HomeGamesUpdatesPricingMethodology
Steam News5 April 20179y ago

A better platformer

Hello folks, We heard your critics and are trying to make it feel smoother to jump around on platforms.ːLoveSigilː Here is the changes: JUMP ASSISTS!

Full notes

Full Face It - A game to fight inner demons update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks, We heard your critics and are trying to make it feel smoother to jump around on platforms.ːLoveSigilː Here is the changes:

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedJUMP ASSISTS!There is a bit of technicality regarding this feature that involves gravity, movement imput and everything, but the importante thing is this:
changedNow It's way easier to reach the desired platform and much less likely to miss the jump.ːTruthSigilːYou just have to jump with the confidence that you won't miss it.ːWillSigilː When you are above safeground, gravity will gently push yours toward it, preventing you from landing further from the target. If you are too hardcore and oldschool for jump assists, then you can turn it off on the options menu. It is turned ON as default setting.
changedA softer volume for the flashlight to improve visibilityThe volumetric light on the flashlight was too strong and was making it difficult to see what was right in front of the player. Now the volume is softer and visibility is improved

Face It - A game to fight inner demons changes

changedThere is a bit of technicality regarding this feature that involves gravity, movement imput and everything, but the importante thing is this:
changedYou just have to jump with the confidence that you won't miss it.ːWillSigilː When you are above safeground, gravity will gently push yours toward it, preventing you from landing further from the target. If you are too hardcore and oldschool for jump assists, then you can turn it off on the options menu. It is turned ON as default setting.
changedThe volumetric light on the flashlight was too strong and was making it difficult to see what was right in front of the player. Now the volume is softer and visibility is improved

JUMP ASSISTS!

There is a bit of technicality regarding this feature that involves gravity, movement imput and everything, but the importante thing is this:

Now It's way easier to reach the desired platform and much less likely to miss the jump.ːTruthSigilː

You just have to jump with the confidence that you won't miss it.ːWillSigilː When you are above safeground, gravity will gently push yours toward it, preventing you from landing further from the target. If you are too hardcore and oldschool for jump assists, then you can turn it off on the options menu. It is turned ON as default setting.

A MORE VISIBILE SHADOW FOR THE CHARACTER

Altough the shadow was already there, there were times when it was not so visible. Now you have a sharp dark shadow that marks the place where you are gonna land.

A softer volume for the flashlight to improve visibility

The volumetric light on the flashlight was too strong and was making it difficult to see what was right in front of the player. Now the volume is softer and visibility is improved

A brighter spotlight around the character

There is now a good and bright light coming from the sigil above the head of the character so you can see clearly what's around you.

Camera Zoom

Now you can control the distance the camera is from the player. Just rebemer: a. More zoom is good for jumping around b. Less zoom is good to solve puzzles and fighting ghosts The controls are: Keyboard: + and - Mouse: Mouse Wheel Gamepad: Keep the RT (Right Trigger) pressed and use the digital pads. Enjoy!

Source

Steam News / 5 April 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.