Full notes
Full F.E.A.S.T update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
F.E.A.S.T changes
Sup sup! 5 months ago, we ran a public playtest for our factory automation game, and the feedback was invaluable. We have been hard at work, and we are thrilled to share this massive new demo update!
If this is your first time seeing F.E.A.S.T, It's a unique farming-factory automation game where you:
Grow crops and raise animals.
Automate factories to produce complex meals.
Cook recipes tailored to each god’s taste.
Offer food correctly or face their wrath!
But this time, if you make too many mistakes, you might have to throw hands with the gods themselves!
Changes:
Gods NPC: Gods now physically appear to eat the food and react based on quality.
- New MechanicIntroduced a Boxing Mechanic where you can now fight enraged Gods/Deities!
- GameplayEnjoy a cozy, pressure-free experience. With the time limit removed, you can build your factory at your own pace and focus on creating the highest quality meals.
- UXImproved interface for better intuition and easier factory construction.
- ArtComplete art overhaul! All assets updated for a major visual upgrade.
- SFXNew original game sound tracks for maximum cozyness.
Performance: Significant optimization means you can build massive factories without slowdown.
It's Feasting time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
