Full notes
Full Ezerath 3D update
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What changed
- Fixes
- Balance
Ezerath 3D changes
Fixed bug where bosses keep their teleport active on region exit - Fixed a fast equip bug when trying to fast equip a non-item - Fixed bug where dungeon music continues after some dungeons - Fixed a bug allowing teleportation to final plains before defeating the demon
Added bonus damage to tank class based current health percentage (15% to 0%) - Increased CDR cap (80% -> 85%) - Increased base critical strike damage (2.24x -> 2.32x) - Increased max level for armor pen (10 -> 12)
Increased boss armor loot damage (10% -> 16.67% damage range) - Increased sell price for boss drops by 9%
Reduced Ghost armor (10 -> 7) - Reduced Ghost damage (35000 -> 32000) - Reduced wolf armor in graveyard (10 -> 8) - Reduced number of enemies in Graveyard - Head Grand General damage increased (100000 -> 150000) - Head Grand General beam agility phase 1 increased (2->2.7) - Head Grand General circle agility phase 1 increased (2.5 -> 2.75) - Dark Lord damage phase 1 increased (150000 -> 275000) - Dark Lord beam agility phase 1 increased (2->3) - Dark Lord circle agility phase 1 increased (2.5 -> 3.5) - Dark Lord damage phase 2 increased (150000 -> 325000) - Dark Lord beam agility phase 2 increased (2->3.5) - Dark Lord circle agility phase 2 increased (2.5 -> 5)
Source
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