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Steam News12 June 202624d ago

Demo Update: Balancing & QoL Improvements (v1.0.1)

Hey everyone, First of all, thank you so much for playing the demo and sharing your valuable feedback!

Full notes

Full Eyes On Them update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedFirst of all, thank you so much for playing the demo and sharing your valuable feedback! We are closely watching your gameplay experiences and adapting quickly to make the game as atmospheric and fair as possible.
changedEnemy Balancing: Adjusted enemy AI speeds. Their movement speed has been slightly reduced to give you a fair reaction time.
changedEncounter Tweaks: Reduced the overall enemy count in certain areas to prevent frustrating and overwhelming moments.
addedDoor Interaction UI: Added a visual UI indicator to clearly show that doors can be pushed open, preventing any confusion about how to navigate through rooms.

Eyes On Them changes

changedFirst of all, thank you so much for playing the demo and sharing your valuable feedback! We are closely watching your gameplay experiences and adapting quickly to make the game as atmospheric and fair as possible.
changedEnemy Balancing: Adjusted enemy AI speeds. Their movement speed has been slightly reduced to give you a fair reaction time.
changedEncounter Tweaks: Reduced the overall enemy count in certain areas to prevent frustrating and overwhelming moments.
addedDoor Interaction UI: Added a visual UI indicator to clearly show that doors can be pushed open, preventing any confusion about how to navigate through rooms.

First of all, thank you so much for playing the demo and sharing your valuable feedback! We are closely watching your gameplay experiences and adapting quickly to make the game as atmospheric and fair as possible.

Based on your initial feedback regarding the difficulty and pacing, we have just rolled out a quick update:

  • Enemy BalancingAdjusted enemy AI speeds. Their movement speed has been slightly reduced to give you a fair reaction time.
  • Encounter TweaksReduced the overall enemy count in certain areas to prevent frustrating and overwhelming moments.
  • Door Interaction UIAdded a visual UI indicator to clearly show that doors can be pushed open, preventing any confusion about how to navigate through rooms.

We are continuously working on fixing bugs and improving the flashlight mechanics/shadow interactions before the Steam Next Fest. Please keep the feedback coming!

Source

Steam News / 12 June 2026

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