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Steam News10 November 20214y ago

Version 1.2 Update

Patch Notes Additions: Spider themed art set (Spiders, spider eggs, health crystals) Added new forest art sets (thin deciduous, ancient ruins, abandoned graveyard, thin conifer) Stealth Mode: an option for all difficult

In this update4

Full notes

Full Eyes of the Night update

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What changed

9 fixes3 additions4 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedAdditions:Spider themed art set (Spiders, spider eggs, health crystals)
addedAdditions:Added new forest art sets (thin deciduous, ancient ruins, abandoned graveyard, thin conifer)
addedAdditions:Stealth Mode : an option for all difficulty levels that provides a very different gameplay experience. Here a few key points about Stealth Mode The enemies have hearing and vision. Hearing is mostly a factor of movement (especially movement speed). Vision is mostly affected by whether you are crouching (which is new) and whether you are hiding in bushes (also new). You have a new stealth icon on your HUD that indicates how visible you are to the enemies. The size and color of the icon give you a clue as what's happening. Of course, if you have your light on...they will see you unless you're on the opposite side of the map, then...maybe... The enemies have a new "suspicious" state where they sense something but don't know exactly where it is, so they go looking in the general vicinity of where they last heard/saw something. It's possible to hide (in bushes, crouching and not moving) as they pass RIGHT by you...but that doesn't always work. There are no health potions in Stealth Mode. At all. You don't lose health in Stealth Mode unless you're hit by an enemy or your sprinting (sprinting costs less health than it does in other modes). Obviously, you cannot do Stealth Mode Deathruns...they are pretty much the opposite of each other. Stealth Mode high scores are stored separately (example, Easy - Easy Stealth - Medium - Medium Stealth, etc) Picking up treasures (or smashing spider eggs!) will cause noise that could attract enemies!
changedFixes:Moved enemy spawning farther from player at start of game
fixedFixes:Fixed several ambient sound issues
fixedFixes:Fixed issue with enemy detection of player in certain situations in Nightmare difficulty

Eyes of the Night changes

changedSpider themed art set (Spiders, spider eggs, health crystals)
addedAdded new forest art sets (thin deciduous, ancient ruins, abandoned graveyard, thin conifer)
addedStealth Mode : an option for all difficulty levels that provides a very different gameplay experience. Here a few key points about Stealth Mode The enemies have hearing and vision. Hearing is mostly a factor of movement (especially movement speed). Vision is mostly affected by whether you are crouching (which is new) and whether you are hiding in bushes (also new). You have a new stealth icon on your HUD that indicates how visible you are to the enemies. The size and color of the icon give you a clue as what's happening. Of course, if you have your light on...they will see you unless you're on the opposite side of the map, then...maybe... The enemies have a new "suspicious" state where they sense something but don't know exactly where it is, so they go looking in the general vicinity of where they last heard/saw something. It's possible to hide (in bushes, crouching and not moving) as they pass RIGHT by you...but that doesn't always work. There are no health potions in Stealth Mode. At all. You don't lose health in Stealth Mode unless you're hit by an enemy or your sprinting (sprinting costs less health than it does in other modes). Obviously, you cannot do Stealth Mode Deathruns...they are pretty much the opposite of each other. Stealth Mode high scores are stored separately (example, Easy - Easy Stealth - Medium - Medium Stealth, etc) Picking up treasures (or smashing spider eggs!) will cause noise that could attract enemies!
changedMoved enemy spawning farther from player at start of game
fixedFixed several ambient sound issues

Patch Notes

Additions:

  • Spider themed art set (Spiders, spider eggs, health crystals)

  • Added new forest art sets (thin deciduous, ancient ruins, abandoned graveyard, thin conifer)

  • Stealth Mode: an option for all difficulty levels that provides a very different gameplay experience. Here a few key points about Stealth Mode

    • The enemies have hearing and vision.

    • Hearing is mostly a factor of movement (especially movement speed).

    • Vision is mostly affected by whether you are crouching (which is new) and whether you are hiding in bushes (also new).

    • You have a new stealth icon on your HUD that indicates how visible you are to the enemies. The size and color of the icon give you a clue as what's happening.

    • Of course, if you have your light on...they will see you unless you're on the opposite side of the map, then...maybe...

    • The enemies have a new "suspicious" state where they sense something but don't know exactly where it is, so they go looking in the general vicinity of where they last heard/saw something. It's possible to hide (in bushes, crouching and not moving) as they pass RIGHT by you...but that doesn't always work.

    • There are no health potions in Stealth Mode. At all.

    • You don't lose health in Stealth Mode unless you're hit by an enemy or your sprinting (sprinting costs less health than it does in other modes).

    • Obviously, you cannot do Stealth Mode Deathruns...they are pretty much the opposite of each other.

    • Stealth Mode high scores are stored separately (example, Easy - Easy Stealth - Medium - Medium Stealth, etc)

    • Picking up treasures (or smashing spider eggs!) will cause noise that could attract enemies!

Fixes:

  • Moved enemy spawning farther from player at start of game

  • Fixed several ambient sound issues

  • Fixed issue with enemy detection of player in certain situations in Nightmare difficulty

  • Fixed attack sound not playing correct variations as intended

  • Fixed issue with foliage spawner

  • Fixed collision issue with one of the bush models

  • Fixed rare issue with art set selection not loading correctly from saved preferences

  • Fixed rare save file versioning issue

  • Fixed very rare issue with tree overspawning

  • Fixed very rare AI issue where enemies would run in circles instead of circling around player on Nightmare difficulty

Improvements

  • Improvements to input smoothing for low end systems

  • Improvements to lighting on chests for low end systems

  • Added game version to score, stats and main menu screens

Source

Steam News / 10 November 2021

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