In this update6
Full notes
Full Eye of the Temple update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Server
Eye of the Temple changes
Eye of the Temple is still in development. Here at the end of the year, let's have a look back at what features and areas were added to the game in 2019.
Back at the beginning of 2019, the most recent addition was two new areas - Fiery Pass and Black Sanctum - as well as a whole new and rather cool-looking ability in the game which I won't reveal here.
Okay, now let's look at 2019!
New area, new music, and Steam achievements
2019 started with an update in January that added a new area called The Wall as well as changes to the existing areas The Atrium, Monument Square, and The Cauldron. The temple got more "tied together".
January is also when the game got Steam Achievements implemented.
And last but not least, a new dynamic music track was added, composed by Claudio Martinez who's also behind the other music in the game. I implemented the track into the game such that it changes dynamically to match different moods in different areas of the game.
Satisfying combat and water splashes
In February the combat in the game was revamped to feel more satisfying. This was done based on lots of helpful feedback from the playtesters and various people on Twitter.
And water splashes were added to the areas with water for fun and immersion, though they have no effect on the gameplay as such.
Big minecart update
A big update hit in May, where minecart rides were added to the game! To get access to it, you'll have to first get through a new added area called Creepstone Mine. A small new area was also added that's only accessible by minecart.
This update also added a secret room in the game. To this day, none of the playtesters have found it yet.
New areas, and the game now has a story
An area Watergrave Arena was added in August, featuring more combat, and in October an area called Dark Ruins was added which culminates in a new kind of challenge with some tense moments. Afterwards you'll get to pick up an all new gadget.
This update also added a new element to the game which is story. Bits of story can now be uncovered at a number of shrines throughout the temple. The overall story was developed in collaboration with Lex Wilson . In the final game the story bits will be voice acted, but for now it's text only.
Reveal trailer
I released a reveal trailer for the game in November, which you can see here:
This was covered by UploadVR as well as by a few other outlets.
Looking to 2020
2020 is the year Eye of the Temple is released, unless things go terribly differently than I anticipate. (That said, I once thought it would come out in 2017.)
There's one final area in the game left to do, apart from various fixes and improvements. That sounds manageable, but then, it's probably the most challenging area to design and get right, being the culmination of the game and all. I can't wait to get started with that.
Thanks for reading! If you want to follow the development even closer in 2020, why not join our Discord server?
Happy new year!
Source
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