Full notes
Full Eye of the Erime update
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Repeated intro
Hey all!
What changed
- Performance
- Gameplay
- Fixes
Eye of the Erime changes
Thank you all so much for your continual support of Eote! We are all incredibly grateful for each and everyone of you. We have been hard at work on our first patch, and now that we have been realeased fo 1 week, it's ready! Here is what you can expect from this update:
Puzzle tweaks for stability purposes (goodbye platforms that float out into the abyss forever!)
Quin has lost the super power of being able to walk through wood (sooden support collisions have been re-introduced, physics should act as intended)
Fixed a rather crushing bug for speedrunners that would disallow 100% completion if you jumped into another level before IRIS stopped talking. Feel free to get moving as fast as you can now!
Ephemeral launching has been improved in some areas, thank you for flying Air Erime!
Patched a couple of level geometry softlocks in the overworld, no more getting stuck in a random pile of stalagmites! (or is it stalagtites, we can never remember) There are still a few other bugs that we are working on, but we wanted to make sure these fixes got to you all as soon as possible. Once again thank you for your support! An Item For You
Source
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