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Steam News25 September 20241y ago

Early Access Roadmap

Thanks for an exciting first week of Early Access! Bring on the feedback, swing by the Discord, and if you want to help the game succeed, please consider leaving a review.

In this update5

Full notes

Full Eye of the Commando update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change1 removal
  • UI and audio
  • Gameplay
  • Balance
changedToday's BuildAudio pass on death sounds and some of the music.
removedToday's BuildEnemy grenades no longer occasionally move twice per turn.
addedPhase SoonerIterate on new ways to play the game, but with the same content.
addedPhase SoonerNew commando actions * Dodge roll, has a cooldown, allows you to move two spaces and ignore damage during the move. * Commando Knife, no-action short range throw attack, or a melee attack maybe - Maybe. Maaaybe. This isn't really a melee game and there's no stealth yet. * New weapon choices * Bigass machine gun: Longest range, good damage. * Shotgun: Shorter range, higher damage. * Pistola / Uzi: Medium range, least damage, turning is free.'
addedPhase LaterNew content! * New crafted areas * Similar to missions 1-6, but different. * Some existing missions may get extended (like Sewer) * New enemies * Bosses that can placed in areas. * New mooks too. * Procedural Content?!? * Do people want this? Do they want it more than crafted areas? Target: Early 2025
addedPhase LatestIdeas that are the most flexible and amorphous. * Skill trees for the Commando * Wide variety here, but lots of new work required.

Eye of the Commando changes

changedAudio pass on death sounds and some of the music.
removedEnemy grenades no longer occasionally move twice per turn.
addedIterate on new ways to play the game, but with the same content.
addedNew commando actions * Dodge roll, has a cooldown, allows you to move two spaces and ignore damage during the move. * Commando Knife, no-action short range throw attack, or a melee attack maybe - Maybe. Maaaybe. This isn't really a melee game and there's no stealth yet. * New weapon choices * Bigass machine gun: Longest range, good damage. * Shotgun: Shorter range, higher damage. * Pistola / Uzi: Medium range, least damage, turning is free.'
addedNew content! * New crafted areas * Similar to missions 1-6, but different. * Some existing missions may get extended (like Sewer) * New enemies * Bosses that can placed in areas. * New mooks too. * Procedural Content?!? * Do people want this? Do they want it more than crafted areas? Target: Early 2025

Thanks for an exciting first week of Early Access! Bring on the feedback, swing by the Discord, and if you want to help the game succeed, please consider leaving a review.

Today's Build

  • Audio pass on death sounds and some of the music.

  • More fixes for Combinator errors.

  • Enemy grenades no longer occasionally move twice per turn.

Here's what's coming up next.

Phase 1

Critical bug fixes (some of which went out today) Save and Load working. Not sure if this is going to be one of those F5-F9 games, but at minimum you'll be able to save at the start of a level, and save+quit to go do boring real life things.

Target: 1 October -- next Tuesday!

Phase Sooner

Iterate on new ways to play the game, but with the same content.

  • New commando actions * Dodge roll, has a cooldown, allows you to move two spaces and ignore damage during the move. * Commando Knife, no-action short range throw attack, or a melee attack maybe - Maybe. Maaaybe. This isn't really a melee game and there's no stealth yet. * New weapon choices * Bigass machine gun: Longest range, good damage. * Shotgun: Shorter range, higher damage. * Pistola / Uzi: Medium range, least damage, turning is free.'

Target: Late 2024

Phase Later

New content! * New crafted areas * Similar to missions 1-6, but different. * Some existing missions may get extended (like Sewer) * New enemies * Bosses that can placed in areas. * New mooks too. * Procedural Content?!? * Do people want this? Do they want it more than crafted areas? Target: Early 2025

Phase Latest

Ideas that are the most flexible and amorphous. * Skill trees for the Commando * Wide variety here, but lots of new work required.

  • Level Editor!? * Do people want this? Do enough people want this?

Target: Before Launch

Source

Steam News / 25 September 2024

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