Full notes
Full Extreme Tag! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Workshop
- Gameplay
- Balance
- Store
Extreme Tag! changes
v1.6.0
Features:
New Maps: World 1 and Shinjuku
Chat text size setting
Separate voice chat room for dead players
Random name colours in chat for visual clarity
Main maps and Workshop maps have been separated with tabs
Added discord rich presence
Can now play custom maps in solo matches against bots (Experimental)
Player's regain their health back after every kill in Laser Tag
Minor adjustments to Inkcap cosmetic materials
New fancy background on paid items in Customize menu
Fixes:
Transition effect will no longer act silly during Laser Tag matches.
Bot performance and lag improvement
Fixed laser tag spawns not being in the correct position for custom maps
Fixed laser tag spawns not working on Skylines
Fixed voice chat not working on toxic lab and dojo
Jump ramps on custom maps no longer push you in the opposite direction
Players should now see a kick message when kicked from a lobby
Fixed slow powerup persisting and stacking on players in laser tag
Increased sensitivity on the map creator scrollbar
Added click sounds to more buttons in the menus
Fixed material issue with Bunny Ears cosmetic.
Added shader to barriers on Shinjuku
Known Issues:
Sometimes bots on Shinjuku go outside the map
Animated objects in some maps may not be properly synchronised for other players
Source
Changelog.gg summarizes and formats this update. How we read updates.
