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Steam News13 January 20265mo ago

Update v0.4.1 - Stability, Physics & World Optimization

This update focuses on polishing core mechanics, adjusting the camera, improving performance in the open world, and fixing critical bugs related to the save system.

Full notes

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What changed

5 fixes1 addition9 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
changedThis update focuses on polishing core mechanics, adjusting the camera, improving performance in the open world, and fixing critical bugs related to the save system.
changed💾 Save System & Stability
fixedCritical Crash Fix: Resolved an issue where the game would crash upon loading a save game due to weapon attachment errors.
fixedNew Game Initialization: Improved the logic when starting a "New Game" to ensure a clean state (fixed initial camera transitions and variable resets).
fixedPersistence: Fixed an issue where dead dinosaurs were not saving/loading correctly. Their state and position are now preserved reliably.
changed🌍 World & Performance

This update focuses on polishing core mechanics, adjusting the camera, improving performance in the open world, and fixing critical bugs related to the save system.

💾 Save System & Stability

  • Critical Crash FixResolved an issue where the game would crash upon loading a save game due to weapon attachment errors.
  • New Game InitializationImproved the logic when starting a "New Game" to ensure a clean state (fixed initial camera transitions and variable resets).
  • PersistenceFixed an issue where dead dinosaurs were not saving/loading correctly. Their state and position are now preserved reliably.

🌍 World & Performance

  • World Streaming: Optimized World Partition settings for smoother level streaming. Large level instances now load more consistently, reducing stutter while exploring.

  • Landscape InteractionImproved collision detection between physics actors and the landscape.

🏹 Gameplay & Physics

  • Camera AdjustmentTweaked the player camera height for an improved perspective and better overview.
  • Weapon PhysicsAddressed a collision issue where weapons dropped by the player or enemies would fall through the ground. Physics iteration counts have been increased for better stability.
  • Player Movement: Refined player movement for a smoother experience, reducing jitter in complex terrain.

🔊 Audio & Polish

  • Physical SoundAdded and improved sound effects for physical actors (impact sounds when items hit the ground).
  • UI/InteractionFixed a runtime error related to interaction indicators (circular UI) persisting after object destruction.

Source

Steam News / 13 January 2026

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