Full notes
Full Extinct Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Maps
- UI and audio
This update focuses on polishing core mechanics, adjusting the camera, improving performance in the open world, and fixing critical bugs related to the save system.
💾 Save System & Stability
- Critical Crash FixResolved an issue where the game would crash upon loading a save game due to weapon attachment errors.
- New Game InitializationImproved the logic when starting a "New Game" to ensure a clean state (fixed initial camera transitions and variable resets).
- PersistenceFixed an issue where dead dinosaurs were not saving/loading correctly. Their state and position are now preserved reliably.
🌍 World & Performance
World Streaming: Optimized World Partition settings for smoother level streaming. Large level instances now load more consistently, reducing stutter while exploring.
- Landscape InteractionImproved collision detection between physics actors and the landscape.
🏹 Gameplay & Physics
- Camera AdjustmentTweaked the player camera height for an improved perspective and better overview.
- Weapon PhysicsAddressed a collision issue where weapons dropped by the player or enemies would fall through the ground. Physics iteration counts have been increased for better stability.
Player Movement: Refined player movement for a smoother experience, reducing jitter in complex terrain.
🔊 Audio & Polish
- Physical SoundAdded and improved sound effects for physical actors (impact sounds when items hit the ground).
- UI/InteractionFixed a runtime error related to interaction indicators (circular UI) persisting after object destruction.
Source
Changelog.gg summarizes and formats this update. How we read updates.
