In this update3
Full notes
Full Express Car Wash Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, First of all, a sincere thank you to everyone who followed, supported, and waited for the release of Express Car Wash Simulator. For those just discovering the game, a quick introduction: I’m Yekta, the developer of Express Car Wash Simulator. I’m working on this project together with a friend who handles the 3D modeling side. Early Access has finally begun. This project is not only my first PC game, but also something I’ve cared deeply about for a long time. Development had its challenges, but I stayed fully focused on the game throughout, and that will continue. From the beginning, I wanted this game to feel a little different from a generic simulator: more cozy, more characterful, and more relaxed in its pace. I hope you’ve been enjoying your time with it so far.
What changed
- Gameplay
- Fixes
- Balance
- Server
Express Car Wash Simulator changes
Post-Launch Hotfixes
Here are some of the first issues I addressed:
A progression-blocking bug - identified and fixed within the first 30 minutes after launch.
A save system issue - resolved within the first hour.
Economy balance - small tweaks based on early player feedback and data.
A special thanks to everyone who reported issues so quickly. Responding fast and improving the game step by step will remain a priority going forward.
What’s Next
We’re only at the beginning of the Early Access journey. Planned additions include new Bubble types, an automatic washing machine, 3D collection models, and more features that will add extra character to the game. I’ll share more details in future announcements. That said, my first priority right now is improving the game’s current flow, making the experience more solid, and carefully evaluating your feedback. It’s very important to me to make the current experience better before expanding it further.
Feedback
Your comments and ideas genuinely matter to me. I regularly read Steam discussions, reviews, and conversations on our Discord server, and I keep track of the most important feedback. I’m always open to your thoughts and questions.
Much thanks!
-Yekta
Source
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