Full notes
Full Explorers of Esmar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
New
More stone is generated on maps (new games only)
New
Build UI now highlights build options based on the players progress New: Reduced the blocking margin around beaches - you can build closer to the sea now and your units can dip their toes in the sea Fix: Removed startup sound Fix: Moved explosion sfx to the background channel Fix: Left-clicking on the minimap did de-select units Fix: Olive trees and some cows were visible through the FOW Fix: Available carrier counter was incorrect on clients Fix: The counter was incorrect after loading a game
Source
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