Full notes
Full Exploding Judo Federation update
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What changed
- Maps
- Gameplay
- Events
- Compatibility
- Fixes
- UI and audio
Exploding Judo Federation just received a MAJOR update! Version 1.2 is LIVE!
New content
Blastophage enters the fray!
This freak character is finally ready to shine in your hands, with a vast array of projectiles, evasive moves, weird movements and -huh- a biologist groupie always cheering for him. Blastophage comes with three costumes and its own arcade ending!
New stage - What's Left Behind
A new stage with a matching song has been added to the game! What's Left Behind is unlocked by default and is tournament-legal! The theme song of the game, Scarred Hound Groove, is also available in the in-game jukebox.
New lore archive entries
Blastophage brings new lore logs to explore, unlocked by clearing its arcade mode. Delve deeper into the post-Black Lightning world thanks to these new entries!
Moveset tutorials and combo trials
Each character has now access to a full moveset tutorial and a combo trial! Some of them are quite challenging, will you be able to brave them all?
New costumes
Clearing Barion's, Gaetano's and Apple's moveset tutorials and combo trials will reward you with new costumes for them, available now. More characters will get new costumes in the future unlocked in the same way! All costumes are unlocked by default in Tournament Mode.
Also, an old legacy costume for Junrao (Retired Cham p) has been restored, despite its rough beta nature due to fan request!
Version selection in Arcade mode
Revision select is now available also in Arcade mode, for Classic and Gauntlet too! Remember to toggle it in the settings!
New achievements
Eight new achievements hav been added to the game, ready to be unlocked by clearing the new content... or performing a specific move by a certain disaster legless hero!
Gameplay adjustments
Bug fixes
Fixed a bug that counted moves in the wrong way during the tutorial
System changes
Jumping physics has been altered to be more consistent when switching side
Jump momentum altered for most moves during back jumps
Added 4f of end lag to jumps if landing during an aerial move
Jumping moves can now be buffered during most attacks
Only one aerial move can now be performed before landing. This was done to solve some early cancels bug and reduce the "jump kick IPS" sequences that tbh were always a little weird to me. Of course version select allows for them to still be there (v1.1 and below). As a result, frame advantage on most aerial moves has been increased to offset the period where you can't use any
Rolls have shorter invul in all directions, back roll covers less ground. This reduces the viability of "running away for the whole round because I have the grab lead"
Mirror match adjustments: some characters (e.g. Blastophage) have different projectile colors if playing a mirror match while P2. This adds visual clarity for projectile exchanges and static traps
Character changes
Beatriz
- 2K/2Pimproved frame rate and cancel window, added run cancel, improved forward momentum
- 2Khas new cancel route into 6T Catnip Smasher
66P: cancels into 5K too now
Junrao
New move: R+P Inner Storm (parry) and a matching followup, Exploding Gates of Sensoji
increased hitbox size for 66K Moon Launcher
Barion
Decreased startup of R + K Emerald Wave (Final) by 10f
Gaetano
Increased frame advantage of 2P on counter hit
Nanami
Made the input to trigger her secret transformation more lenient
2K now cancels earlier into her grabs and combos on counter hit
Her super can now connect on characters that are performing a move
Shocker
6K now causes a standing launch, but cannot be canceled on whiff anymore
9K cannot be canceled on whiff anymore
Callowman
New move: 5P Villain-Squashing Pistons (two-hit High strike)
His old 5P is now 4P, is a Mid again (was High from Evo to 1.1) and can be canceled with Taunt on hit
New move: 3P Dimension Breaker (two variations, with and without Taunt Buff). Can be canceled with Taunt on hit
New move: R+P Villain Vanquishing Rush (only with Taunt buff)
Enlarged hitbox on 5K
R+D super now triggers the 10 Taunts Buff if performed completely
The 10 Taunts Buff now lasts just for 10 seconds instead of the whole round
R+T super is now throw-invulnerable from frame 30 on
Taunt's armor decreased from 30f to 8f
Yume-Yume
Decreased the frame advantage on early hits of j.P to avoid meterless side switch death combos without a counter hit
Random
Old new move restored from Schwarzerblitz: 214P Screw the Rules (armored launcher)
214P and j.P can now chain into 4T Megiddo. This is not a guaranteed combo but forces the opponent to roll on wake up to avoid the projectile
Extras
Easy-to-access feedback form
You can now access an in-game online feedback form to send your feedback to the developer, by pressing BACK/SELECT in the main menu. Here's a permalink to the form: https://forms.gle/FJu2yshsHv6JLByV8
You can use it for bug reports, filling in character popularity polls or even sending fan arts to be featured in the gallery, subject to the developer's approval!
That's all for now, but what's next?
A guest character from an indie game (not a fighting one!) will join the cast later in Q2 or Q3 2026.
Guesses are open, do your best to try to figure out who they are!
Source
Changelog.gg summarizes and formats this update. How we read updates.
