What changed
0 fixes3 additions1 change0 removals
addedEvery Expeditions game adds a new twist on the core gameplay of the franchise, to fit the historical period and geographical setting of each game.
addedTo let you make your mark on an era of ninjas and pirates, Expeditions: Samurai blurs the lines between real-time exploration and turn-based combat with new stealth gameplay, the option to split your party, and many more ways to interact with the environment both in and outside of combat.
addedFor a further glimpse into the improvements we've made to the core game loop of the series, take a look at our new Gameplay Trailer on YouTube:
changedView store page As we approach the release of the game in Early Access at the end of next week, we'll be sharing more information about the game's features and what this next instalment brings to the series. Keep an eye on this space for our next Dev Diary, which will delve into the game's character progression systems, and how they have evolved since Expeditions: Rome.
Expeditions: Conquistador changes
addedEvery Expeditions game adds a new twist on the core gameplay of the franchise, to fit the historical period and geographical setting of each game.
addedTo let you make your mark on an era of ninjas and pirates, Expeditions: Samurai blurs the lines between real-time exploration and turn-based combat with new stealth gameplay, the option to split your party, and many more ways to interact with the environment both in and outside of combat.
addedFor a further glimpse into the improvements we've made to the core game loop of the series, take a look at our new Gameplay Trailer on YouTube:
changedView store page As we approach the release of the game in Early Access at the end of next week, we'll be sharing more information about the game's features and what this next instalment brings to the series. Keep an eye on this space for our next Dev Diary, which will delve into the game's character progression systems, and how they have evolved since Expeditions: Rome.
Every Expeditions game adds a new twist on the core gameplay of the franchise, to fit the historical period and geographical setting of each game.
To let you make your mark on an era of ninjas and pirates, Expeditions: Samurai blurs the lines between real-time exploration and turn-based combat with new stealth gameplay, the option to split your party, and many more ways to interact with the environment both in and outside of combat.
For a further glimpse into the improvements we've made to the core game loop of the series, take a look at our new Gameplay Trailer on YouTube:
View store page As we approach the release of the game in Early Access at the end of next week, we'll be sharing more information about the game's features and what this next instalment brings to the series. Keep an eye on this space for our next Dev Diary, which will delve into the game's character progression systems, and how they have evolved since Expeditions: Rome.
Campfire Cabal