In this update5
Full notes
Full EXPEDITION TO THE BACKROOMS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
EXPEDITION TO THE BACKROOMS changes
NEXT MAJOR UPDATE ANNOUNCEMENT
We are finally ready to announce the release date of our next major update, along with a roadmap for the future of the game.
Why Are There No New Levels In This Update?
This is not a small content update.
We have been working on this update for more than half a year, rebuilding and improving nearly every aspect of the game from the ground up.
During the development of the new levels, we realized that much of the older content no longer matched the quality standard we wanted for the future of the project. Because of that, before pushing large amounts of new content, we decided to focus on creating a much stronger foundation for all future updates.
This update includes major improvements to gameplay systems, graphics, optimization, entities, audio, progression systems, and overall game quality to ensure that every future release can be bigger, more polished, and far more consistent than before.
Our goal is to significantly improve the overall experience and prepare the game for much larger content updates in the future.
Release Date
22 May 2026 — 17:00 UTC
What’s Included In This Update?
Two Collaborations
Full Character Rework
Inventory System
Save System
Entity Rework
Real Voice Actors
Graphics Overhaul
Ultrawide Monitor Support
Major Optimizations
Bug Fixes
And Much More...
Roadmap
We also want to thank everyone for the patience, feedback, and continued support during development. This update is an important step forward for the future of the game, and we are excited to finally share more with all of you.
Thank you for being part of the journey.
Source
Changelog.gg summarizes and formats this update. How we read updates.
