Full notes
Full eXoSpace Combat Engineer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
This patch brings a major improvement to ship rendering when zoomed out. More precisely, it fixes a long-standing graphical issue that I hadn’t been able to resolve until now: when zoomed out, ship parts appeared "pixelated". Your ships now look much better from far away ːsteamhappyː
There's also a bunch of bugfixes, an improved loading screen and a version bump for the rendering backend which should help fix several issues for players using the DirectX rendering backend.
Changes:
Significantly improved ship rendering when zoomed out
Loading screen now includes a logo, progress bar, and hints
Increased drop chance for higher rarity modules a bit
Ship editor no longer shows background objects to avoid motion sickness
Rendering backend received a major version bump, resolving several potential issues
Ship "glow" color is now handled consistently, making side colors much more recognizable
Slightly improved engine trail rendering
Bug Fixes:
Possible crash in the starting area
Startup crash occurring on some systems using the DirectX backend
Player color was not correctly applied to the player ship
Opening sandbox risked resetting crew without refunding GG
Undo of copying parts would create stacked parts (regression)
Testing after moving core would make ship off-center during test flight
Source
Changelog.gg summarizes and formats this update. How we read updates.
