In this update3
Full notes
Full Exogate Initiative update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
Exogate Initiative changes
New
New countries added for gaters recruit: Italy, Spain, Russia, Netherlands, Finland, Poland
Changes
Lowered xp gains with chat, sample and specimen study
Increased xp required for each levels
Generators’ durability was increased a bit to reduce builders overload on large bases.
Autominers are 30% faster to retrieve ore
Replace game duration slider on new game setup with an input box
Fixes
Fixed a bug where the team would cancel going on a mission if the team leader took too much time to regroup.
Improved builders AI to lower performance impact when some actions are not possible for them.
Improved ambulance bots AI to lower performance impact when some actions are not possible for them.
Improved gaters AI to lower performance impact when some actions are not possible for them.
Fixed a bug where ambulance bots would not handle dead bodies.
Improve ambulance bot behavior, they will now bring bodies in front of the cremation unit instead of going back to base waiting for the cremation to complete. And switch to another unit if available.
Improved pathfinding around surgery and diagnostic pods
Fixed a bug where it was possible to resume a paused hostile mission after making peace, alliance or non aggression pact with a faction.
Fixed a bug where gaters would behave weirdly while waiting for someone to play a game.
Fixed potential issues triggered when war is declared in very specific conditions.
Soldiers will stay at their guard post if remaining invaders have not exited the gate room yet.
Fixed a bug where soldiers would have weird behavior during an invasion because they were
invited to play a game.
Source
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