Full notes
Full Exodus Borealis update
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What changed
- Performance
- Maps
New lightning model. Previously, for performance, only a limited number of lights can be active on the screen at once. This would result in lights being toggled on and off and was particularly noticeable in mazes with a lot of gems or with a lot of citizens walking around with lanterns at night. This new lighting model will support all the lights at once!
Performance improvements. Along with the new lighting model comes GPU performance improvements. In late game testing with large villages/defenses, frame rates have been improved by 12-18%.
If a general worker drops off the last needed resource for a construction and they have time, they will go ahead and construct the building. This should avoid those awkward moments where the last resource is dropped, then a worker on the other side of the map needs to come over and construct, resulting in a building not being constructed in time.
Possible stability improvements for those rare individuals having issues. There was a small population (under 3%) that were crashing after a few hours of gameplay. I was unable to find the source of those crashes, and it seemed to root deeply in the Unity engine. This update includes a full Unity version upgrade and it should hopefully address the stability issue a few were having. If you were having this issue, please let me know if this is corrected or not!
Source
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