Full notes
Full Exodus update
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Repeated intro
Hello Everybody! It's been a long time since Dave and I have posted an update regarding the development of Exodus, we both went on a bit of a hiatus when we went off to separate colleges (and timezones). Dave is currently working on a degree in Computer Science from Trinity College Dublin while I've been extremely busy working on a Mechatronics Engineering Degree at UNC Asheville. Anyway, development ended up being put on a brief hold while we dealt with loads of coursework and the college lifestyle in general. But, summer is just around the corner, and we have no intent to abandon this game. Many people have been concerned with the game being dead, and it may have seemed that way for the past few months, but I am happy to announce that development will resume this week!!!. I'll be releasing more information shortly, but we are planning to overhaul every feature currently in-game and transition to Unity 2019's new Scriptable Rendering Pipeline (SRP) system for rendering, allowing the highest possible visual quality. The environment is currently procedural and infinite, but somewhat bland and very hard to expand on with the features we want to add, so we are researching new methods for replicating the moon in Unity. Again, way more information will be coming shortly, as well as a development schedule for updates. We look forward to developing Exodus and having you guys along for the ride!
What changed
- Performance
Exodus changes
Luke Japaridze - LucasGame Studios David Kubala - KVRA
Source
Changelog.gg summarizes and formats this update. How we read updates.
