In this update1
Full notes
Full EXODUS update
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What changed
- Gameplay
- Balance
- Events
EXODUS changes
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Greetings, Travelers! We’re excited to share more gameplay.
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This week’s work-in-progress clip takes you deep within Ghost City, buried Celestial ruins stretching miles below the world above. Down here, tension builds fast. And when things escalate, they escalate quickly.
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If you haven’t already, add EXODUS to your Wishlist.
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WHAT YOU’RE SEEING:
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As Jun Aslan, you’re investigating Ghost City, located miles beneath Lidon’s surface, helping Elise search for a mercenary ally. She’s with you, and Salt the Octopus is never far behind.
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Early on, you’ll deploy a Waystation, a lightweight gadget that lets you resupply and acquire upgrades while deep in hostile territory.
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Elise leads the push, using her mech to smash through a livestone wall. The impact draws attention fast as enemies converge on your position. Moments later, Elise fires a Knockdown Missile while Salt lofts Ink Mortar to disrupt those holding higher ground.
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Jun’s gauntlet ability, Eruption, is used in multiple ways. In combat, it launches enemies into the air. For traversal, you’ll shape livestone to form a bridge when you need to close in on targets.
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Your loadout adapts with you. The Recycler shifts between Repeater mode for steady mid-range pressure and Shredder mode for high-impact close-quarters damage. And as you push forward, your gauntlet forms a livestone glove and delivers melee strikes up close.
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Missed our earlier clips? Check out the full playlist here. Stay tuned for more clips as we build toward the Extended Gameplay Reveal this summer.
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Share your thoughts with us here in the comments! We are listening.
Source
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