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Steam News31 December 20205y ago

Driving Physics Update v0.2.4.0

Updated both the full game and demo! Special Event track 1 is now permanently included in the demo, so you can test all the latest changes on a slightly longer track.

In this update7

Full notes

Full ExoCross update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions11 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Compatibility
  • Fixes
changedUpdated both the full game and demo!
changedSpecial Event track 1 is now permanently included in the demo, so you can test all the latest changes on a slightly longer track.
addedLimited-slip differentialsWe added limited-slip differentials to the front and rear axles as well as a center diff. We balanced the all-wheel drive system for better handling of uneven surfaces, drift and weight transfers.
removedLimited-slip differentialsremoved bumpsteer from the axis geometry
changedLimited-slip differentialsincreased tire tread depth (grab mass)
changedLimited-slip differentialsreduced contact patch size (grip compensated)

ExoCross changes

changedUpdated both the full game and demo!
changedSpecial Event track 1 is now permanently included in the demo, so you can test all the latest changes on a slightly longer track.
addedWe added limited-slip differentials to the front and rear axles as well as a center diff. We balanced the all-wheel drive system for better handling of uneven surfaces, drift and weight transfers.
removedremoved bumpsteer from the axis geometry
changedincreased tire tread depth (grab mass)

Updated both the full game and demo!

Special Event track 1 is now permanently included in the demo, so you can test all the latest changes on a slightly longer track.

Physics adjustments

Limited-slip differentials

We added limited-slip differentials to the front and rear axles as well as a center diff. We balanced the all-wheel drive system for better handling of uneven surfaces, drift and weight transfers.

  • removed bumpsteer from the axis geometry

  • increased tire tread depth (grab mass)

  • reduced contact patch size (grip compensated)

  • lowered slide friction ratio

  • reduced tire elasticity

  • stiffened damper relaxation and compression slightly

  • softened anti-roll bars on vehicle 2

  • reduced toe angles on vehicle 2

With all the changes we've made sure that the cars are ever so slightly faster than before, so that all the top times on the leaderboards can still be beaten.

Adjusted steering parameters for gamepad and keyboard

We focused the damping and sensitivity more on the center. The steering wheel force feedback is also reworked but is still work in progress!

Added dynamic tire walls

We've added tire walls for time trials and challenges that serve as a visual reference point, but are also fun :)

Vehicle 1 color customization

Selected colors are now used on the body of vehicle 1. The black and white look is still possible by selecting white as primary color. We also adjusted the predetermined vehicle colors in challenges so it's worth taking a look.

Added new special event 11

Bugfixes & other changes:

  • updated SDL2 for PS5 and Xbox Series X controller support

  • fixed camera collisions in online qualifications

  • fixed respawn orientation in hairpin track A-4

  • lowered guardrail friction in Zone-B to make them less deadly

  • increased guardrail friction on Demo track to avoid wall riding

  • fixed shortcut on Demo track

Source

Steam News / 31 December 2020

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