Full notes
Full Exit Ways update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Who are we?
Indie developers who create their first game in the evenings and on weekends without publishers and funding.
Do you really work at a factory?
Yes, it's true, at different enterprises and in different cities, but yes. P.S. The photo shows me ːsteamhappyː
What are your plans for the game?
Oh, it's hard to say. At first, we did it as a hobby, but now it has grown into a full-fledged development.
Are you planning to quit your job, get divorced, get a cat, and spend 3 years in the garage making a game?
Ha-ha, no, definitely not. Although for the sake of the title on reddit...
When are you planning the playtest?
If only I knew. I'm kidding. It's late June, early July. We just want to get more test applications.
Who does what in the team?
Supromental is a programmer and works on the code. Owner does everything else. I Am Groot ːNewZombieː
What do you usually do in your regular job?
Ugh, a lot of things. For example, we drink tea, tell jokes, and sometimes climb towers.
What do you want to say to those who read this?
Thank you for reading this far. I appreciate it.
Also, if you haven't added the game to your wishlist and signed up for the playtest, I think you know what to do. If you want to talk about the game or the content creator, you can write to the following email: Arskrisan@gmail.сom
I'll leave the press kit here: https://drive.google.com/drive/folders/1xL2ujdipnh26w7F88OzRNTP2p2v3OMNK?usp=sharing
And the last question. Why don't you make a game in the automation genre?
Hmm, good question. Damn. Why didn't you ask me that a year ago? A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A
Source
Changelog.gg summarizes and formats this update. How we read updates.
