HomeGamesUpdatesPricingMethodology
Steam News18 October 20258mo ago

v0.0.40 Patch Notes

Adjusted monster values, monster's won't run away as much and are less noisy. Increased loot multiplier, you will get around 30% more loot. Improved recoil "floaty-ness". Complete redesign of levels 1 and 2.

Full notes

Full Exile Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes1 removal
  • Gameplay
  • Balance
changedAdjusted monster values, monster's won't run away as much and are less noisy.
changedIncreased loot multiplier, you will get around 30% more loot.
changedImproved recoil "floaty-ness".
addedLevels now have rooms that can spawn. (Still in the works)
removedFloor 3 was removed for the demo, floors 1+2 were combined into floor 1, floor 3 moved to floor 2.
addedNew lootable objects.
  • Adjusted monster values, monster's won't run away as much and are less noisy.

  • Increased loot multiplier, you will get around 30% more loot.

  • Improved recoil "floaty-ness".

  • Complete redesign of levels 1 and 2.

  • Levels now have rooms that can spawn. (Still in the works)

  • Dedicated vaults per floor. Vaults have been completely redesigned.

  • Floor 3 was removed for the demo, floors 1+2 were combined into floor 1, floor 3 moved to floor 2.

  • New lootable objects.

  • "Boss" fights.

  • Increased Vault loot crate spawn chances.

  • Extraction elevator is now randomly placed instead of being in the same spot every time.

Source

Steam News / 18 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.