Full notes
Full EXE.CUTOR update
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Repeated intro
Hello, this is Team A.S.K.S.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
EXE.CUTOR changes
Thank you to everyone who is playing . Below are the details of today’s hotfix and update.
This update addresses issues that disrupted gameplay flow and includes improvements to enhance overall convenience and polish.
🔧 Hotfix
Fixed an issue where equipment could not be unequipped in certain situations.
Related issues involving synergy activation counts and equipment synthesis counts have also been resolved.
Updated the text of locked buttons on the title screen to “Coming Soon”.
🌍 New Languages
Traditional Chinese
German
We will continue expanding language support so more players can enjoy the game comfortably.
🧩 Content & Quality of Life Improvements
Reduced the required materials for equipment synthesis from 4 to 3.
Added an Auto-Equip button to the equipment synthesis node.
Prioritizes unequipped items,
starting from lower-tier equipment.
⚔️ Balance & Polish
Adjusted certain boss skill patterns to improve combat balance.
Applied overall polishing to the tutorial.
If you encounter any bugs or have suggestions while playing, please feel free to contact us through the channels below.
We’ll review them promptly.
🛠️ Contact
Email: exe.cutor0114@gmail.com
Twitter (X): @ASKS4_0114
Every review and piece of feedback means a lot to our team. Thank you for your continued support and enjoy the game.
Thank you. Sincerely, Team A.S.K.S
Source
Changelog.gg summarizes and formats this update. How we read updates.
