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Steam News24 November 20241y ago

New Version 0.5!!

This version is very much still a work in progress, but there are some big changes I wanted to put out into the world (especially before this game premiers in a festival next week).

Full notes

Full Ewe Shall Not Pass update

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What changed

0 fixes1 addition1 change1 removal
  • Gameplay
  • Events
removedHERDING: Herding has been overhauled! Your sheep no longer move away from you as you get close. Instead they will flock to you and follow you (occasionally stopping as they get distracted). I think this opens up the game to lean more into exploration which I'm excited to pursue.
changedEXPLORATION: In the meadow and snow region, the landscapes are far more populated with environment than they were before! I've added new trees, abandoned wagons, grass, and other stuff you might encounter in the world. This is my first pass at exploring how to make each environment more interesting and playing around with procedural generation more than I have ever done previously. I am already cooking up all sorts of new environments and events to include in a future update
addedI see this update as a stepping stone towards this game really finding itself, if you're familiar with what the game used to be and give this new version a try I'd love to know if you think I'm onto something!

This version is very much still a work in progress, but there are some big changes I wanted to put out into the world (especially before this game premiers in a festival next week).

Big Changes:

  1. HERDING: Herding has been overhauled! Your sheep no longer move away from you as you get close. Instead they will flock to you and follow you (occasionally stopping as they get distracted). I think this opens up the game to lean more into exploration which I'm excited to pursue.

  2. EXPLORATIONIn the meadow and snow region, the landscapes are far more populated with environment than they were before! I've added new trees, abandoned wagons, grass, and other stuff you might encounter in the world. This is my first pass at exploring how to make each environment more interesting and playing around with procedural generation more than I have ever done previously. I am already cooking up all sorts of new environments and events to include in a future update

I see this update as a stepping stone towards this game really finding itself, if you're familiar with what the game used to be and give this new version a try I'd love to know if you think I'm onto something!

Source

Steam News / 24 November 2024

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