Full notes
Full Evolution Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Server
- Balance
Evolution Survival changes
This Includes V0.36-V0.4 Builds 86-128
Added:
-Titles and NameTags in-game, by completing certain tasks you can unlock a title that will display under your name. NameTags appear within 5 meters of another player
-New Grass
-New Cloud System
-Sidemap_19 (First Properly sized map (This will be the official 'Small' Map)
-New Cliff Rocks
-Backend Animal Manager (Increases performance)
-Crafting can now pull from multiple item stacks... yes very overdue
-First fully functional aliens test
-Dedicated Server Support
-Increased the amount of available performance options
-Full Mod Support and Tool Kit (The Tool Kit is an external application)
Modding Details:
-The kit allows you to create any map or mod you want, the limitations have yet to be found.
-A Full video tutorial series will be released on the Modding Kit when it is officially released to the public.
-The Release will most likely be a month or two before the full game release to allow modders the time to make mods for the release of the game.
-Update V0.5 Will go over more details
Changed:
-Completely redid Biome system, biomes now only tick when being used, they now instantaneously update when entering a new biome
(prevents biome randomly dropping to the outside temperature when going between indoor rooms, this previously could cause false damage)
-Revamped Woodland forest generation, these forests now have proper canopies and undergrowth
-Upgraded Tech Tree systems
-Walk speed Lowered (600 -> 450)
-Sprinting speed Lowered (1200 -> 900)
-Sidemap_19 Carries with it the new lighting and post process
Through the advent of larger worlds some items need rebalancing because you can now gather them easier
-Cooked Meat, Hunger Satisfaction 40->20, Hp Recovery 17->8
-Purified Water, Thirst Satisfaction 40->7,
-Processed Fruit, Hunger Satisfaction 10->4, Hp Recovery 5->1.2
-Fruit, Hunger Satisfaction 15->2, Hp Recovery 5->1, Thirst Satisfaction 7->3
Fixes:
-Animals acting strange (Not eating or fighting) on large maps (Instanced Foliage maps)
-LargeMap Animals extremely optimized
-Animal performance increased ~75%
-Total Game performance increase ~25%
-Animal Tames sometimes not saving whether or not they are large enough to be ridden
Future:
-The Playtest will be soon (1-2 months)
Source
Changelog.gg summarizes and formats this update. How we read updates.
