HomeGamesUpdatesPricingMethodology
Steam News24 June 20262d ago

Update 0.314.9

Bosses Jotunn: the giant's fist is now reliably hittable - in the air, during its swing, and with any weapon.

Full notes

Full Evitania Online - Idle RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions10 changes9 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Store
  • Events
changedBossesJotunn: the giant's fist is now reliably hittable - in the air, during its swing, and with any weapon. Auto-fight and your projectiles now correctly target it
removedBossesBlue Dragon can no longer be skipped through its phases with a single burst of damage; its chest now spawns on the platform where it died; ladders now work correctly
changedBossesBlue and Red Dragon now stay on the ground for a short moment at the start of the fight before taking off
changedBossesThe Crab now correctly advances through every HP phase it crosses, even from one huge hit
removedBossesMammoth's icy veins can only be mined up close and no longer occasionally fail to break
removedBossesStanding inside a boss no longer keeps dealing repeated contact damage

Bosses

  • Jotunn: the giant's fist is now reliably hittable - in the air, during its swing, and with any weapon. Auto-fight and your projectiles now correctly target it

  • Blue Dragon can no longer be skipped through its phases with a single burst of damage; its chest now spawns on the platform where it died; ladders now work correctly

  • Blue and Red Dragon now stay on the ground for a short moment at the start of the fight before taking off

  • The Crab now correctly advances through every HP phase it crosses, even from one huge hit

  • Mammoth's icy veins can only be mined up close and no longer occasionally fail to break

  • Standing inside a boss no longer keeps dealing repeated contact damage

  • Fixed Maevath's portal position

Pets

  • Fixed seeing double pets after switching characters

  • Pet unlocks now save immediately - you no longer lose an unlock by closing the game right after

  • Merging a pet no longer unequips or ranks up a pet equipped on another (offline) character

UI & Quality of Life

  • Reworked enemy health bar visuals and positioning

  • Damage numbers now spread out on AOE hits instead of stacking on top of each other

  • Fixed some windows being cropped on very wide or tall screens

  • Monthly Rewards calendar no longer occasionally shows 7 days in a row

  • Buff/status icons now clear when switching to a hero with no active effects

  • Hunter shop now makes it clear the discount resets after each purchase

  • Clicking a locked card no longer selects it or opens its drop table

  • Dragging a stackable item onto a matching stack now merges them instead of swapping

  • Completion percentages no longer round 99.x% up to 100%

  • Achievements made of multiple conditions now update their progress correctly

PC & Steam

  • Fixed a false "game is active on another device" message when resuming on Steam

  • The game no longer hangs when quitting

Summer Event

  • The Summer event is winding down - its NPC now stays in Act 2 Town

Source

Steam News / 24 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.