Full notes
Full Evitania Online - Idle RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
- Events
Bosses
Jotunn: the giant's fist is now reliably hittable - in the air, during its swing, and with any weapon. Auto-fight and your projectiles now correctly target it
Blue Dragon can no longer be skipped through its phases with a single burst of damage; its chest now spawns on the platform where it died; ladders now work correctly
Blue and Red Dragon now stay on the ground for a short moment at the start of the fight before taking off
The Crab now correctly advances through every HP phase it crosses, even from one huge hit
Mammoth's icy veins can only be mined up close and no longer occasionally fail to break
Standing inside a boss no longer keeps dealing repeated contact damage
Fixed Maevath's portal position
Pets
Fixed seeing double pets after switching characters
Pet unlocks now save immediately - you no longer lose an unlock by closing the game right after
Merging a pet no longer unequips or ranks up a pet equipped on another (offline) character
UI & Quality of Life
Reworked enemy health bar visuals and positioning
Damage numbers now spread out on AOE hits instead of stacking on top of each other
Fixed some windows being cropped on very wide or tall screens
Monthly Rewards calendar no longer occasionally shows 7 days in a row
Buff/status icons now clear when switching to a hero with no active effects
Hunter shop now makes it clear the discount resets after each purchase
Clicking a locked card no longer selects it or opens its drop table
Dragging a stackable item onto a matching stack now merges them instead of swapping
Completion percentages no longer round 99.x% up to 100%
Achievements made of multiple conditions now update their progress correctly
PC & Steam
Fixed a false "game is active on another device" message when resuming on Steam
The game no longer hangs when quitting
Summer Event
The Summer event is winding down - its NPC now stays in Act 2 Town
Source
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