Full notes
Full Evil Reap update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
Upgraded to Unreal Engine 5, - Increased the amount of AI on later rounds in challenge arena map, - Some prep for Halloween update, - Reduced dormancy range of world perks, - Added an update to the decal bullet Impact - Updated First Person Skeleton (fixed slight twist in right middle finger) - Optimized Soul Catcher perk, - The Ambassador weapon/attachment, animations and model updated, - Added a new headshot detector, - Double Health perk optimized, - AI now has a distance to X Check to allow less server stress, - Fast Reload perk logic optimized, - Reload sounds changed to meta sounds system, - Added Another LOD on the perk model, - Fixed the replication of the perk model animation, - Optimised logic form where the player takes damage, - Increase player damage again to 2 seconds from 1.5 Seconds, - Hit detection improved when getting hit by multiple targets, - Reimported and optimized catacombs and Challenge Arena 1, - Optimised the Ping System, also made the text slightly larger, - Improved and optimised Quick Melee, - Improved net call distance on material despawn function, also made it less subtle with less emissive brightness, - Optimised Melee Boost perk, - Optimised Second Chance perk, - Optimised logic for Quick Revive / Self Revive in solo (price increases after each purchase in solo, can only be purchased 3 times), - Optimised ability logic and added new sounds for shockwave, now done via a timer event, - Powers up net dormancy trigger reduced, increase powerup life spam to 30 Seconds, - Improved the logic for opening doors by soul from AI killed in door area, - Improved sounds for punching and trace function, - Changed sounds for sticky grenade easter egg, - Fixed key binds menu in mid game menu - Little Demon skeleton updated - Decreased door prices when playing solo (you need to choose single player for this option).
Source
Changelog.gg summarizes and formats this update. How we read updates.
