In this update5
Full notes
Full Evil Genius 2: World Domination update
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What changed
- Balance
- Fixes
- Performance
- Gameplay
- Maps
- UI and audio
Evil Genius 2: World Domination changes
Happy Easter Geniuses!
Rather than eggs, we've been hunting bugs in the lead up to the bank holiday, and we're happy to report that we've cracked a few that have been lurking.
With a focus on navigation, we've continued to make improvements to minion pathing, so we should see fewer members of our dedicated workforce getting stuck at the helipad and having to pay the ultimate price for their slacking.
With a little community assistance we also identified and fixed an extremely rare issue that caused minions to become completely invincible lair destroying monsters, so that's good!
In addition, we've made a number of smaller fixes and general stability improvements to keep your sinister machinations running smoothly.
Thank you all for your continued support,
Stay Evil,
The EG2 Dev Team
Platform Specific
WINSTORE - Signing out of the "Xbox App" no longer causes the game to crash.
General
Minions will no longer become immortal under specific circumstances
Island will no longer be visible on transition to Island view from World Map
Navigation Fixes
Weapon dispensers should now correctly auto-reconstruct
Load game button remains visible if all cloud save data is deleted
Animation improvements
Security Zone gamepad input prompt will no longer overlap other prompts.
Characters should no longer become stuck in a loop of falling into a shark trap when blocked in by attackers
Turret "Out-of-Ammo" backplate now displays correctly
Minions will now correctly re-load turrets
Research now correctly calculates money required and time remaining when difficulty is changed mid-game
Minions should no longer become stuck by stat changes while departing to World Map
Brainwashed minions can now be re-captured.
Tier 1 Mining research now unlocked by default in Sandbox mode
Tourists in Benchmark mode now correctly sit on sofas
Super Agents/Henchmen
Henchman recruitment warning added to Super Agent Recruitment objectives in Sandbox
Henchmen no longer become unresponsive if interrupted during placement of a trap
Agent X "Noir" ability visuals adjusted
Henchman ability stability improvements
Oceans
Geniuses and Henchmen can now access the dock area of Icicle Point
Minions can now correctly access Floor 3 of Icicle point using stairs.
Ice statues can now be placed in the "Workshop" and "Portal Chamber"
Fixes for ice statue textures
Temperature balancing
Engineering Projects can now be cancelled after being suspended
Nautilus and Atlantis Rogues Gallery unlock fixes
Polar no longer becomes bald when frozen by a trap
Tutorial markers added to "Troublemaker" minions in Polars campaign
Button added to minion manager to allow Engineering specialisation
Source
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