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Steam News5 August 20205y ago

Results of the Second Vote and the Announcement of the Third and Fourth Vote!

Today we sum up the Second Player Vote for Upgrades. https://store.steampowered.com/newshub/app/1219950/view/2385166844461568877. https://steamcommunity.

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Full Evil Democracy: 1932 update

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What changed

0 fixes2 additions1 change0 removals
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  • Gameplay
  • Events
addedToday we sum up the Second Player Vote for Upgrades. https://store.steampowered.com/newshub/app/1219950/view/2385166844461568877. https://steamcommunity.com/app/1219950/discussions/0/2439210120851044527/ We want you to decide where the game should go, so you decide which updates to add to the game.
addedIn the Second Vote, there are two clear leaders who have detached strongly from the other points: "3" has won and gained 32% of your votes . When I saw that this point is the leader, I had been thinking for two weeks about how to make the mechanics of "Coalitions" particularly interesting. What will be the update of "Coalition" ? We will add to the game such a concept as "Small Victory" . During the whole game you will see in a special panel what variants of the coalition you can have, taking into account the ideologies of the parties. If no party gains 51% , then you can check if at least one of your coalition gains 51%. If so, you will be able to start the process of negotiations with other parties. Basically, the bidding starts for each post . Each position has a different value. The more and better positions you gain, the higher the percentage of Small Victory you will get. When playing in the Germany scenario, the coalitions in the midterm elections will add a new parameter "Authority" to your party.
changedThese two updates are now in line and another winner of the vote is "Events". We are actively working on all three and hope to be able to finish them in October . After that we will completely rework the tutorial and release it. Then the Third Player Update Vote and the Fourth Vote will be launched ;)

Evil Democracy: 1932 changes

addedToday we sum up the Second Player Vote for Upgrades. https://store.steampowered.com/newshub/app/1219950/view/2385166844461568877. https://steamcommunity.com/app/1219950/discussions/0/2439210120851044527/ We want you to decide where the game should go, so you decide which updates to add to the game.
addedIn the Second Vote, there are two clear leaders who have detached strongly from the other points: "3" has won and gained 32% of your votes . When I saw that this point is the leader, I had been thinking for two weeks about how to make the mechanics of "Coalitions" particularly interesting. What will be the update of "Coalition" ? We will add to the game such a concept as "Small Victory" . During the whole game you will see in a special panel what variants of the coalition you can have, taking into account the ideologies of the parties. If no party gains 51% , then you can check if at least one of your coalition gains 51%. If so, you will be able to start the process of negotiations with other parties. Basically, the bidding starts for each post . Each position has a different value. The more and better positions you gain, the higher the percentage of Small Victory you will get. When playing in the Germany scenario, the coalitions in the midterm elections will add a new parameter "Authority" to your party.
changedThese two updates are now in line and another winner of the vote is "Events". We are actively working on all three and hope to be able to finish them in October . After that we will completely rework the tutorial and release it. Then the Third Player Update Vote and the Fourth Vote will be launched ;)

Today we sum up the Second Player Vote for Upgrades. https://store.steampowered.com/newshub/app/1219950/view/2385166844461568877. https://steamcommunity.com/app/1219950/discussions/0/2439210120851044527/ We want you to decide where the game should go, so you decide which updates to add to the game.

In the Second Vote, there are two clear leaders who have detached strongly from the other points:"3" has won and gained 32% of your votes. When I saw that this point is the leader, I had been thinking for two weeks about how to make the mechanics of "Coalitions" particularly interesting. What will be the update of "Coalition"? We will add to the game such a concept as"Small Victory". During the whole game you will see in a special panel what variants of the coalition you can have, taking into account the ideologies of the parties. If no party gains 51%, then you can check if at least one of your coalition gains 51%. If so, you will be able to start the process of negotiations with other parties. Basically, the bidding starts for each post. Each position has a different value. The more and better positions you gain, the higher the percentage of Small Victory you will get. When playing in the Germany scenario, the coalitions in the midterm elections will add a new parameter "Authority" to your party.

Point "2"also broke away from your competitors and gained as much as 27% (against the other 10%-15%). So we think that we must make the second point you have chosen. The mechanics of "Debates"will be a real decoration of the game. The player will be able to go on a pre-election tour in the regions. In these tours it will be very important what ideology of the dogmata that you take. In some regions the left ideas are honored, in others the right ideas are honored. Obviously, your strength in debates in these regions will be quite different. So basically, you have to choose: - Always go to the regions with the most support for your tenets, but each time you collect a smaller award... - Travel around the country and participate more in the debate

These two updates are now in line and another winner of the vote is "Events". We are actively working on all three and hope to be able to finish them in October. After that we will completely rework the tutorial and release it. Then the Third Player Update Vote and the Fourth Vote will be launched ;)

We would like to say thank you so much for your support. Every time we see it, we want to work even harder together to make the game we want.

Source

Steam News / 5 August 2020

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