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Steam News19 February 20197y ago

One more big update (Balance Editing, Farm and Grain Processing)

After two so large-scale updates like Science and Events, it was clear that I would have to correct the numbers. We carefully read all your reviews and made several key edits: 1.

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Full Evil Bank Manager update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedAfter two so large-scale updates like Science and Events, it was clear that I would have to correct the numbers. We carefully read all your reviews and made several key edits: 1. Now the player gets a lot less for investing gold in the war. Previously, the player received an additional 20% gold for investments, which of course is too much. Now this amount is limited to 5%. True, the player will still receive a bonus for searching for investments, which increases the total amount. 2. Reduced profit per search investment. This figure was also too high. 3. Some sciences have been changed to more logical ones in their branches (5 sciences have been replaced). 4. The initial bonuses of some sciences have been reduced (9 sciences). 5. Changing farms and grains. Now the grain is 2.5-3 times more expensive. So you get much more profit from it. Sowing of grain occurs in spring and harvest in autumn. Also now, gold is not spent for sowing. So I guess right now we made them playeble in regions that is not going to become war-zone We hope that this update will close those problems that have arisen and will make the game more variable. Plus of course we fixed bug with armory

Evil Bank Manager changes

changedAfter two so large-scale updates like Science and Events, it was clear that I would have to correct the numbers. We carefully read all your reviews and made several key edits: 1. Now the player gets a lot less for investing gold in the war. Previously, the player received an additional 20% gold for investments, which of course is too much. Now this amount is limited to 5%. True, the player will still receive a bonus for searching for investments, which increases the total amount. 2. Reduced profit per search investment. This figure was also too high. 3. Some sciences have been changed to more logical ones in their branches (5 sciences have been replaced). 4. The initial bonuses of some sciences have been reduced (9 sciences). 5. Changing farms and grains. Now the grain is 2.5-3 times more expensive. So you get much more profit from it. Sowing of grain occurs in spring and harvest in autumn. Also now, gold is not spent for sowing. So I guess right now we made them playeble in regions that is not going to become war-zone We hope that this update will close those problems that have arisen and will make the game more variable. Plus of course we fixed bug with armory

After two so large-scale updates like Science and Events, it was clear that I would have to correct the numbers. We carefully read all your reviews and made several key edits:

  1. Now the player gets a lot less for investing gold in the war. Previously, the player received an additional 20% gold for investments, which of course is too much. Now this amount is limited to 5%. True, the player will still receive a bonus for searching for investments, which increases the total amount.
  2. Reduced profit per search investment. This figure was also too high.
  3. Some sciences have been changed to more logical ones in their branches (5 sciences have been replaced).
  4. The initial bonuses of some sciences have been reduced (9 sciences).
  5. Changing farms and grains. Now the grain is 2.5-3 times more expensive. So you get much more profit from it. Sowing of grain occurs in spring and harvest in autumn. Also now, gold is not spent for sowing. So I guess right now we made them playeble in regions that is not going to become war-zone We hope that this update will close those problems that have arisen and will make the game more variable. Plus of course we fixed bug with armory

Source

Steam News / 19 February 2019

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