HomeGamesUpdatesPricingMethodology
Steam News21 April 20262mo ago

Fixed crashes, optimizations and NATIVE LINUX

Hi everybody! I realized that there was a major leak problem as well as several other crashes that occurred, so I did a bit of an overhaul to things. The experience should now be much smoother.

Full notes

Full Everything I Know, and Everything I'm Ever Gonna Know update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • Compatibility
changedI realized that there was a major leak problem as well as several other crashes that occurred, so I did a bit of an overhaul to things. The experience should now be much smoother.
changedADDITIONALLY, we have a NATIVE LINUX BUILD. I set systems up to do this for Oh man, a Train. , and realized that it works just as well here. This seems like it will create the smoothest experience.
changedFinally, in creating the linux build, I found a major optimization for asset loading. Load times between screens should be faster now. This is more noticeable on lower end hardware.

Hi everybody!

I realized that there was a major leak problem as well as several other crashes that occurred, so I did a bit of an overhaul to things. The experience should now be much smoother.

Shout out to R212 for giving me a solid bug report list! If anyone else finds things, it means a lot to me for you to let me know. I want this little visual novel to be the best it can be, and also gets my systems all prepared for the release of Oh man, a Train.

The best ways to keep me informed is to post in the community discussions or send me an email to support@tableauxtheory.com.

ADDITIONALLY, we have a NATIVE LINUX BUILD. I set systems up to do this for Oh man, a Train., and realized that it works just as well here. This seems like it will create the smoothest experience.

Finally, in creating the linux build, I found a major optimization for asset loading. Load times between screens should be faster now. This is more noticeable on lower end hardware.

Thanks all, I appreciate all the feedback that you're giving :) -Daniel

Source

Steam News / 21 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.