Full notes
Full Everwarder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
I've received a lot of feedback that it was hard to know of which nature is the enemy, so I've added an icon that shows it near their healthbar. Actually the color of the healthbar was meant to carry this information, but it went unnoticed by most players.
Added enemy nature icon near their healthbar. * Some players still found boss scaling unfair, so I further reduced it. * Added Skill tree/Discoverer node flickering if can be upgraded. * Added clarifications for dual/triple point scaling artifacts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
