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Steam News21 September 20232y ago

Devlog #1

Hello Warders. Lots of feedback from you came after the demo, so we made crucial changes into the game. We are glad, that you shared your opinions with us. It helps making the game the way we all want to play it.

Full notes

Full Everwarder update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Warders.

What changed

1 fix3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
addedAdded new crystal "power" system. - Each crystal has certain amount of power, which affects how much damage it deals to darkness cells. Each next crystal will have one power point less then previous one.
changedCrystals with high power will highlight with particles and deal 1.5x damage to darkness cells. This should speed up early game.
changedBeacons are changed to be connectable with crystals. They serve as sources of power, similar to main crystal, but give less starting power.
changedNow beacons aren't required for activating portal. Their main purpose is to help find the portal (particles will show the direction where portal is) and provide power to crystals to explore further parts of the map.
changedChanged beacons to spawn closer to center.
fixedNew structure generation system. Before there was a fixed amount of structures that would spawn randomly. Now "nodes" are getting spawned(with a certain minimum distance between) and then each node turns into a random structure(or required one e.g. portal) or stays empty. This new system will work no matter how big the size of the map is and therefore is much better then previous one.

Everwarder changes

addedAdded new crystal "power" system. - Each crystal has certain amount of power, which affects how much damage it deals to darkness cells. Each next crystal will have one power point less then previous one.
changedCrystals with high power will highlight with particles and deal 1.5x damage to darkness cells. This should speed up early game.
changedBeacons are changed to be connectable with crystals. They serve as sources of power, similar to main crystal, but give less starting power.
changedNow beacons aren't required for activating portal. Their main purpose is to help find the portal (particles will show the direction where portal is) and provide power to crystals to explore further parts of the map.
changedChanged beacons to spawn closer to center.

Lots of feedback from you came after the demo, so we made crucial changes into the game. We are glad, that you shared your opinions with us. It helps making the game the way we all want to play it.

What is different after the open demo version:

  • Added new crystal "power" system. - Each crystal has certain amount of power, which affects how much damage it deals to darkness cells. Each next crystal will have one power point less then previous one.

  • Main crystals is a source of power. - Each crystal that's connected to it will have max power.

  • Crystals with high power will highlight with particles and deal 1.5x damage to darkness cells. This should speed up early game.

  • Crystals with 0 power can't be connected to any further.

  • Beacons are changed to be connectable with crystals. They serve as sources of power, similar to main crystal, but give less starting power.

  • Now beacons aren't required for activating portal. Their main purpose is to help find the portal (particles will show the direction where portal is) and provide power to crystals to explore further parts of the map.

  • Changed beacons to spawn closer to center.

  • New structure generation system. Before there was a fixed amount of structures that would spawn randomly. Now "nodes" are getting spawned(with a certain minimum distance between) and then each node turns into a random structure(or required one e.g. portal) or stays empty. This new system will work no matter how big the size of the map is and therefore is much better then previous one.

  • Added new SFX.

  • Some balance changes.

  • And of course bugfixes

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That's all for now, Everwarder Team

Source

Steam News / 21 September 2023

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