Full notes
Full Evertried update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- Balance
The new bug report seems to be working wonderfully, and thanks to all of you we are able to find some pesky issues and take care of them as soon as we can. With that said, you can expect a battery of hot fixes as we tackle the reports sent by all of you.
Please keep them coming! <3
Fixes
Fixed an issue where skill masteries were reverting to lv 1 when a custom floor is restarted
Fixed an issue that caused skills to trigger their mastery evolution animation sequence every time they were cast during custom floors.
Added a work around to prevent players from interacting with buttons while they are still not showing, which caused some issues with dialog interactions before.
Fixed an issue with Light Feet trying to store its effect while the effect was null.
Improved detection for the Shock modifier, so it does not trigger if enemies that could not receive stun or damage by any reason.
Thanks for the continuous support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
