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Steam News24 June 20268d ago

Everslide 2.0

Major Rework/Update To Everslide Now Available!: In the process of working on my upcoming title, Closed Circuit: Recursive Idle (Wishlist on Steam) I learned a lot about User Experience, User Interface, and general ways

Full notes

Full Everslide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes1 removal
  • UI and audio
  • Gameplay
changedMajor Rework/Update To Everslide Now Available!:In the process of working on my upcoming title, Closed Circuit: Recursive Idle (Wishlist on Steam) I learned a lot about User Experience, User Interface, and general ways that a game can be made better. So, as Closed Circuit is winding down development, I wanted to hop back into Everslide and put some of those lessons into action. Hopefully the game experience is much improved.
addedMajor Rework/Update To Everslide Now Available!:In the process of doing this rework, I realized this was shaping up to be rather significant in size. And so, I wanted to add in some features that were cut from the original game, and overall bring Everslide into what I now understand it should have been when it was released. So, I ended up with what I am calling Everslide 2.0.
changedChanges:Settings Menu has been entirely recreated..)
removedChanges:Visual Features (board building animation) that were removed for launch have been reimplemented and made more efficient.
addedChanges:Level Generation has been revamped to be more consistent. A new, 2-wide block-type puzzle has been implemented. Non-square puzzles have been implemented.
addedChanges:There is now a set of 1024 puzzles that are consistent across players. Once completing these puzzles you will unlock "Endless Mode", where new puzzles are generated as you reach them. I did this in order to bring a players a consistent set of puzzles, while also living up to the "Ever" in Everslide.

Major Rework/Update To Everslide Now Available!:

In the process of working on my upcoming title, Closed Circuit: Recursive Idle (Wishlist on Steam) I learned a lot about User Experience, User Interface, and general ways that a game can be made better. So, as Closed Circuit is winding down development, I wanted to hop back into Everslide and put some of those lessons into action. Hopefully the game experience is much improved.

In the process of doing this rework, I realized this was shaping up to be rather significant in size. And so, I wanted to add in some features that were cut from the original game, and overall bring Everslide into what I now understand it should have been when it was released. So, I ended up with what I am calling Everslide 2.0.

Changes:

  • Main Menu has been completely redesigned and more easily usable for both Keyboard/Mouse, Controller, and Touch-Screen users. Game Modes grouped in a Game Mode area.

  • Settings Menu has been entirely recreated..)

  • Visual Features (board building animation) that were removed for launch have been reimplemented and made more efficient.

  • Level Generation has been revamped to be more consistent. A new, 2-wide block-type puzzle has been implemented. Non-square puzzles have been implemented.

  • There is now a set of 1024 puzzles that are consistent across players. Once completing these puzzles you will unlock "Endless Mode", where new puzzles are generated as you reach them. I did this in order to bring a players a consistent set of puzzles, while also living up to the "Ever" in Everslide.

  • In-Game UI has been majorly updated to reflect more up to date design sensibilities.

  • Nearly all art assets have been updated or completely replaced.

  • Achievements have been completely revamped to reflect new modes.

  • All Achievements have been given a visual do-over.

  • Tutorial has been expanded to incorporate new gameplay elements.

  • Various QOL additions.

If you run into any major bugs or issues, please leave a discussion post or a comment here on this post and I will make sure to take a look into it!

Source

Steam News / 24 June 2026

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