In this update9
Full notes
Full EverRail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
EverRail changes
Hello Everyone!
Welcome to the Second Engine Room Dev Update, where we’ll be taking you over the changes in the 0.2.4 Patch for EverRail! This is the second update so far, and we’ll be releasing a patch like this every week on Tuesdays at 1400 CEST (1pm UK, 10am Eastern, 7am Pacific).
Since launching into Early Access, we've been hard at work tackling your most reported issues while making improvements based on your feedback. This update brings UI improvements, Audio Improvements, a new passenger count setting for new games, balance changes, and fixes (those of you playing in Multiplayer should no longer hear other people's sounds) across many areas of EverRail.
This update wouldn't be possible without your feedback. Every bug report, screenshot, video, and suggestion you've shared has helped guide our work. Thank you to everyone who's taken the time to tell us about their experience. We're reading it all, and it's helping us improve EverRail with every update!
Something else to note on this update is that we’ve changed how the signs fix to other items inside the train, and those of you who have placed them might notice a difference compared to how you left them, but don’t worry, you can easily move them back into place! You can see what you should expect to see when you load your save file in the image here:
If you want to know more about our plans, we have a Trello we’ll be keeping up to date, which you can find here: https://trello.com/b/0MIQ3LJ6/everrail-development-roadmap
Patch Notes:
🎨 UI Improvements
Rescaled all in-game UI widgets to 90% of their previous size (excluding the resource bar).
Made small adjustments to input icons for certain tool actions.
Revealed starting maximum HP values for the Train and Wagons in the Difficulty Settings.
Updated the Game Over screen to display"Load Last Save"instead of"Continue."
🔊 Audio Improvements
Default audio quality is now set to High.
Added ambient sounds for broken dungeon lights.
Added and improved menu sound effects.
Added brake lever sounds and lighting flicker audio.
Improved electrical failure sound effects.
Added a new Game Over sound.
Turret audio is now spatialized, making it easier to hear where shots are coming from.
⚡ Performance
Improved first-time game launch performance when using DirectX 12.
This change does not affect DirectX 11.
⚙️ Settings
The Passenger Count option in Custom Difficulty now also determines the train's starting maximum passenger capacity.
⚖️ Balance Changes
Loot
Added randomized wagon loot presets.
Newly spawned wagons can now generate with buildings and/or ground loot.
Weapon Balance
Rebalanced weapon accuracy (bullet spread) for:
SMGs (excluding Heavy SMGs)
Pistols (excluding Heavy and EMP Pistols)
All Rifles
Shotguns remain unchanged.
🐛 Bug Fixes
Fixed an issue where passenger pods could reset by adding persistent state saving.
Fixed the loading screen appearing for players on the train while others were leaving a dungeon.
Fixed first- and third-person jump behaviour.
Fixed the train repair tutorial so it also completes when repairing wagons other than the engine.
Fixed crafting station recipe sorting no longer resetting to the first category.
Fixed writable signs clipping into Expedition Wagon doors.
Fixed signs clipping through small storage containers and workbenches when placed in front of them.
Centered the writable sign pivot for more accurate placement and rotation.
Fixed the server incorrectly hearing client hunger, cold, and other notification sounds.
Fixed headshots not registering correctly on humanoid robots.
Fixed building and dismantling tools being hidden during the initial tutorial.
Fixed a crash caused by shooting a mine that killed the player.
Fixed stuttering when approaching loot chests.
Fixed item stacks in the toolbelt not filling correctly when looting chests.
Fixed a player-reported crash that could occur during game start-up.
Updated flickering lights to make the effect less extreme.
We’re already hard at work on the next update, and we’ll be continuing to improve the game and add new features throughout Early Access!
That's everything for this update - please do keep sending us bug reports and your feedback, either here on Steam in our Discussion threads, in game using the F2 Bug Report tool, or on our Discord!
Be Amazing Everyone!
Source
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