Full notes
Full Everpath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Hi everyone, I just updated Everpath to it's 1.02 patch fixing two issues that were causing trouble: 1) Fixed a bug where occasionally after continuing a previous game selling items to the merchant didn't give gold to the player. You were technically being robbed by the merchant, sorry. 2) Fixed a bug where on level 9, first floor, of Act III, traps didn't have their damage set up properly and could crash the game. Marcos
Source
Changelog.gg summarizes and formats this update. How we read updates.