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Steam News9 June 202627d ago

Everfall 2 - SEASON 1 Release - June 25th! NEW CONTENT & GEAR!

Everfall 2 — Update Notes Season 1 Launches June 25th, 7:00 PM EST The first competitive Season of Everfall 2 begins June 25th at 7:00 PM EST.

In this update7

Full notes

Full Everfall 2: Idle Dungeon RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions9 changes0 removals
  • Events
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedSeason 1 Launches June 25th, 7:00 PM ESTThe first competitive Season of Everfall 2 begins June 25th at 7:00 PM EST . Season 1 is a fresh start for everyone — new characters, a clean slate, and its own set of leaderboards to climb.
changedSeason 1 Launches June 25th, 7:00 PM ESTSeasonal accounts start from scratch. Everyone begins Season 1 on equal footing, racing to push deeper and climb the boards.
changedSeason 1 Launches June 25th, 7:00 PM ESTSeasonal leaderboards are completely separate from the Eternal realm. Where you place in Season 1 is its own competition, tracked on its own boards.
changedSeason 1 Launches June 25th, 7:00 PM ESTYour Eternal account is untouched. Switch between your permanent Eternal progress and the Seasonal race anytime from the main menu — they're fully independent, with separate saves and separate rankings.
addedSeason 1 Launches June 25th, 7:00 PM ESTWhen Season 1 ends, its boards are locked in as a permanent record, and a new Season begins fresh.
changedSeason 1 Launches June 25th, 7:00 PM ESTPick your realm from the main menu and get ready — the race starts June 25th.

Everfall 2: Idle Dungeon RPG changes

addedThe first competitive Season of Everfall 2 begins June 25th at 7:00 PM EST . Season 1 is a fresh start for everyone — new characters, a clean slate, and its own set of leaderboards to climb.
changedSeasonal accounts start from scratch. Everyone begins Season 1 on equal footing, racing to push deeper and climb the boards.
changedSeasonal leaderboards are completely separate from the Eternal realm. Where you place in Season 1 is its own competition, tracked on its own boards.
changedYour Eternal account is untouched. Switch between your permanent Eternal progress and the Seasonal race anytime from the main menu — they're fully independent, with separate saves and separate rankings.
addedWhen Season 1 ends, its boards are locked in as a permanent record, and a new Season begins fresh.

Everfall 2 — Update Notes

Season 1 Launches June 25th, 7:00 PM EST

The first competitive Season of Everfall 2 begins June 25th at 7:00 PM EST. Season 1 is a fresh start for everyone — new characters, a clean slate, and its own set of leaderboards to climb.

  • Seasonal accounts start from scratch. Everyone begins Season 1 on equal footing, racing to push deeper and climb the boards.

  • Seasonal leaderboards are completely separate from the Eternal realm. Where you place in Season 1 is its own competition, tracked on its own boards.

  • Your Eternal account is untouched. Switch between your permanent Eternal progress and the Seasonal race anytime from the main menu — they're fully independent, with separate saves and separate rankings.

  • When Season 1 ends, its boards are locked in as a permanent record, and a new Season begins fresh.

Pick your realm from the main menu and get ready — the race starts June 25th.

The Breach Update

Launching alongside Season 1: a new high-stakes combat mode. Hunt down Breach Fiends, tear open a Breach, and survive a five-minute kill-rush for a cache of powerful gear.

New: Breach Mode

  • Breach Fiends now stalk the three main dungeons (Everfall, Stoneforge, Umbral). These rare, hulking enemies have a 1% chance to appear in any room. Slay one for a guaranteed Breach Key.

  • A Breach Key's level is set by the floor you kill the Fiend on:

    • Floors 1–10 → Level 1 Key

    • Floors 11–30 → Level 2 Key

    • Floors 31–50 → Level 3 Key

    • Floors 51–70 → Level 4 Key

    • Floor 71+ → Level 5 Key

  • Use a Key from the Cache tab to open a Breach: a five-minute timed run in a sealed crimson arena swarming with fast, fragile Breachlings.

  • Every kill ramps the difficulty — enemies get tougher the deeper you push. Killing faster means more kills, which means a bigger reward.

  • Breachlings drop no loot on their own. Your entire payout comes from the Breach Cache earned at the end of the run.

New: Breach Cache

The cache scales with how many enemies you slay in a single run:

  • Item count climbs gradually with kills, up to a maximum of 25 items at 500 kills.

  • Rarity improves the more you kill. A big run pushes Legendary odds up to 40% per item.

  • Mythic items can only come from a serious push — the chance fades in past 150 kills, with a full 500-kill run landing roughly a 1-in-3 shot at a Mythic in the cache.

  • Item level is set by your Key level and rolls toward the high end of its band, so Breach gear is always a meaningful upgrade over the floor you found the Key on:

    • Level 1 Key → item level 7–10

    • Level 2 Key → 15–22

    • Level 3 Key → 28–38

    • Level 4 Key → 45–58

    • Level 5 Key → 65–80

  • Breach Caches are free to open.

New: Breach Equipment Slot

  • The second ring slot has been reworked into a dedicated Breach slot. Characters now use a single ring slot plus the Breach slot.

  • Breach items are accessory-style gear (no Breach weapons) that only fit the Breach slot. They carry the same kinds of stats as normal gear and are marked with the "Breach" prefix.

New: Breach Leaderboards

  • A Breach leaderboard tracks your highest single-run kill count.

  • Records are split into five subcategories, one per Key level, so you compete against runs of the same Key tier rather than being buried by higher-level pushes.

  • Like all boards, Breach records are tracked separately for Eternal and Seasonal.

Fixes & Polish

  • Fixed an issue where Breach gear could be equipped in the wrong slot and ignore class weapon rules. Breach items are now strictly accessory-slot only.

  • Fixed the Breach Cache opening animation, which previously failed to display the chest.

  • Fixed Breachling tooltips that incorrectly showed an unrelated loot table; they now clearly show the kill count and reward.

  • Quitting or reloading mid-Breach now returns you safely to the dungeon select instead of a broken arena state.

  • Hardened Breach run tracking so kills and rewards are counted correctly and rewards can't be granted twice.

  • Cleaned up the Breach UI for a more streamlined, minimal look.

  • Existing Eternal accounts carry over fully — all characters, gear, and progress are preserved.

Source

Steam News / 9 June 2026

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