HomeGamesUpdatesPricingMethodology
Steam News30 September 20169y ago

New Trailer: Experimenting with Mixed Reality

When Steam VR launched, Valve used EVEREST VR to create a short mixed reality segment for their launch trailer.

Full notes

Full EVEREST VR™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedWhen Steam VR launched, Valve used EVEREST VR to create a short mixed reality segment for their launch trailer. The Sólfar and RVX teams were kind of inspired, so we decided to build some special code in Unreal Engine that allowed us to capture participants on a green screen and accurately composite their reactions against the real-time scene rendering in VR. All of the footage you see is captured in real-time from EVEREST VR, no beauty pass in post production. The participants in the trailer are all students from the Technical College in Reykjavik. For most of them, it was their first time in VR. Big thanks to the school for the green screen facility and to the students for climbing with us. And shout out to Wang Hao @Directive Games for the UE4 mixed reality coding. It´s not perfect, but we think it´s a good first experiment. And we´re working on more mixed reality content as we get our capture and compositing pipeline into good shape. Hope you like it!

EVEREST VR™ changes

changedWhen Steam VR launched, Valve used EVEREST VR to create a short mixed reality segment for their launch trailer. The Sólfar and RVX teams were kind of inspired, so we decided to build some special code in Unreal Engine that allowed us to capture participants on a green screen and accurately composite their reactions against the real-time scene rendering in VR. All of the footage you see is captured in real-time from EVEREST VR, no beauty pass in post production. The participants in the trailer are all students from the Technical College in Reykjavik. For most of them, it was their first time in VR. Big thanks to the school for the green screen facility and to the students for climbing with us. And shout out to Wang Hao @Directive Games for the UE4 mixed reality coding. It´s not perfect, but we think it´s a good first experiment. And we´re working on more mixed reality content as we get our capture and compositing pipeline into good shape. Hope you like it!

When Steam VR launched, Valve used EVEREST VR to create a short mixed reality segment for their launch trailer. The Sólfar and RVX teams were kind of inspired, so we decided to build some special code in Unreal Engine that allowed us to capture participants on a green screen and accurately composite their reactions against the real-time scene rendering in VR. All of the footage you see is captured in real-time from EVEREST VR, no beauty pass in post production. The participants in the trailer are all students from the Technical College in Reykjavik. For most of them, it was their first time in VR. Big thanks to the school for the green screen facility and to the students for climbing with us. And shout out to Wang Hao @Directive Games for the UE4 mixed reality coding. It´s not perfect, but we think it´s a good first experiment. And we´re working on more mixed reality content as we get our capture and compositing pipeline into good shape. Hope you like it!

Source

Steam News / 30 September 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.